fix: server doesn't overwrite client authority sync points

This commit is contained in:
miwarnec 2024-11-04 11:59:38 +01:00
parent 6ece0c7d71
commit 6d6d31b202

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@ -683,10 +683,15 @@ void UpdateServer()
// should we broadcast at all? // should we broadcast at all?
if (!disableSendingThisToClients) // CUSTOM CHANGE: see comment at definition if (!disableSendingThisToClients) // CUSTOM CHANGE: see comment at definition
{
// only broadcast for server owned objects.
// otherwise server would overwrite ClientToServer object's baselines.
if (syncDirection == SyncDirection.ServerToClient || IsClientWithAuthority)
{ {
UpdateServerBaseline(localTime); UpdateServerBaseline(localTime);
UpdateServerDelta(localTime); UpdateServerDelta(localTime);
} }
}
// interpolate remote clients // interpolate remote clients
UpdateServerInterpolation(); UpdateServerInterpolation();