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pong: racket uses * Time.fixedDeltaTime
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@ -1,22 +1,12 @@
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@ -14,7 +14,7 @@ void FixedUpdate()
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if (!isLocalPlayer) return;
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float vertical = Input.GetAxisRaw("Vertical");
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GetComponent<Rigidbody2D>().velocity = new Vector2(0, vertical) * speed;
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GetComponent<Rigidbody2D>().velocity = new Vector2(0, vertical) * speed * Time.fixedDeltaTime;
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}
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}
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}
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