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fix: NetworkIdentity.OnDestroy cyclic memory leak
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@ -682,6 +682,11 @@ void OnDestroy()
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// fixes: https://github.com/MirrorNetworking/Mirror/issues/3324
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NetworkClient.spawned.Remove(netId);
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}
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// workaround for cyclid NI<->NB reference causing memory leaks
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// after Destroy. [Credits: BigBoxVR/R.S.]
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// TODO report this to Unity!
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this.NetworkBehaviours = null;
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}
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internal void OnStartServer()
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