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Updated Changelog
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- Fixed: Network Room Players are now all in DontDestroyOnLoad so they don't respawn in the game scene
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- Fixed: Network Room example player controller restores main camera on disable
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- Fixed: Components with different sync intervals were not sending updates to clients
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- Fixed: In certain cases, weaver wouldn't weave some external assemblies
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- Fixed: NetworkAnimator now does a full sync for new clients
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- Changed: NetworkIdentity.RemoveAuthorityForConnection is now easier to use: no need to supply the current "owner" anymore.
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- Changed: Renamed `NetworkConnection.playerController` to `identity` ... see [Deprecations](Deprecations.md) for details.
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- Changed: Lobby system renamed to Room to better align the name for what it is and make way for a future Lobby framework
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