Updated Changelog

This commit is contained in:
Chris Langsenkamp 2019-09-25 21:53:38 -04:00
parent e71dd77f80
commit 6dcea5ffd5

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@ -10,6 +10,9 @@
- Fixed: Network Room Players are now all in DontDestroyOnLoad so they don't respawn in the game scene
- Fixed: Network Room example player controller restores main camera on disable
- Fixed: Components with different sync intervals were not sending updates to clients
- Fixed: In certain cases, weaver wouldn't weave some external assemblies
- Fixed: NetworkAnimator now does a full sync for new clients
- Changed: NetworkIdentity.RemoveAuthorityForConnection is now easier to use: no need to supply the current "owner" anymore.
- Changed: Renamed `NetworkConnection.playerController` to `identity` ... see [Deprecations](Deprecations.md) for details.
- Changed: Lobby system renamed to Room to better align the name for what it is and make way for a future Lobby framework