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fix: make smooth again
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@ -60,6 +60,13 @@ public abstract class NetworkTransformBase : NetworkBehaviour
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// make sure to call this when inheriting too!
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protected virtual void Awake() {}
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public override void OnStartServer()
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{
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// force 0 to send every NetworkServer.sendInterval.
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// if we use an interval that's much higher, then it's not smooth.
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syncInterval = 0;
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}
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// snapshot functions //////////////////////////////////////////////////
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// construct a snapshot of the current state
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// => internal for testing
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