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fix(Telepathy): Implement OnServerConnectedWithAddress
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parent
ce0f70249b
commit
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@ -11,7 +11,7 @@ public class Server : Common
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{
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{
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// events to hook into
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// events to hook into
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// => OnData uses ArraySegment for allocation free receives later
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// => OnData uses ArraySegment for allocation free receives later
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public Action<int> OnConnected;
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public Action<int, string> OnConnected;
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public Action<int, ArraySegment<byte>> OnData;
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public Action<int, ArraySegment<byte>> OnData;
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public Action<int> OnDisconnected;
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public Action<int> OnDisconnected;
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@ -388,7 +388,7 @@ public int Tick(int processLimit, Func<bool> checkEnabled = null)
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switch (eventType)
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switch (eventType)
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{
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{
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case EventType.Connected:
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case EventType.Connected:
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OnConnected?.Invoke(connectionId);
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OnConnected?.Invoke(connectionId, GetClientAddress(connectionId));
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break;
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break;
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case EventType.Data:
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case EventType.Data:
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OnData?.Invoke(connectionId, message);
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OnData?.Invoke(connectionId, message);
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@ -178,7 +178,7 @@ public override void ServerStart()
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// system's hook (e.g. statistics OnData) was added is to wrap
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// system's hook (e.g. statistics OnData) was added is to wrap
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// them all in a lambda and always call the latest hook.
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// them all in a lambda and always call the latest hook.
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// (= lazy call)
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// (= lazy call)
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server.OnConnected = (connectionId) => OnServerConnected.Invoke(connectionId);
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server.OnConnected = (connectionId, remoteClientAddress) => OnServerConnectedWithAddress.Invoke(connectionId, remoteClientAddress);
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server.OnData = (connectionId, segment) => OnServerDataReceived.Invoke(connectionId, segment, Channels.Reliable);
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server.OnData = (connectionId, segment) => OnServerDataReceived.Invoke(connectionId, segment, Channels.Reliable);
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server.OnDisconnected = (connectionId) => OnServerDisconnected.Invoke(connectionId);
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server.OnDisconnected = (connectionId) => OnServerDisconnected.Invoke(connectionId);
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