fix(Extensions): UNITY_2021_3_OR_NEWER

This commit is contained in:
MrGadget 2024-08-10 14:04:46 -04:00
parent e8ebfa150b
commit 6f28f716d5

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@ -101,7 +101,7 @@ public static void Clear<T>(this ConcurrentQueue<T> source)
}
#endif
#if !UNITY_2022_0_OR_NEWER
#if !UNITY_2021_3_OR_NEWER
// Some patch versions of Unity 2021.3 and earlier don't have transform.GetPositionAndRotation which we use for performance in some places
public static void GetPositionAndRotation(this Transform transform, out Vector3 position, out Quaternion rotation)
{