feature: Vector3Long to prepare for NetworkTransform V3

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vis2k 2022-11-01 17:33:44 +01:00
parent fb95c411ef
commit 701c16a307
4 changed files with 274 additions and 0 deletions

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// Vector3Long by mischa (based on game engine project)
using System;
using System.Runtime.CompilerServices;
namespace Mirror
{
public struct Vector3Long
{
public long x;
public long y;
public long z;
public static readonly Vector3Long zero = new Vector3Long(0, 0, 0);
public static readonly Vector3Long one = new Vector3Long(1, 1, 1);
public static readonly Vector3Long forward = new Vector3Long(0, 0, 1);
public static readonly Vector3Long back = new Vector3Long(0, 0, -1);
public static readonly Vector3Long left = new Vector3Long(-1, 0, 0);
public static readonly Vector3Long right = new Vector3Long(1, 0, 0);
public static readonly Vector3Long up = new Vector3Long(0, 1, 0);
public static readonly Vector3Long down = new Vector3Long(0, -1, 0);
// constructor /////////////////////////////////////////////////////////
public Vector3Long(long x, long y, long z)
{
this.x = x;
this.y = y;
this.z = z;
}
// operators ///////////////////////////////////////////////////////////
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3Long operator +(Vector3Long a, Vector3Long b) =>
new Vector3Long(a.x + b.x, a.y + b.y, a.z + b.z);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3Long operator -(Vector3Long a, Vector3Long b) =>
new Vector3Long(a.x - b.x, a.y - b.y, a.z - b.z);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3Long operator -(Vector3Long v) =>
new Vector3Long(-v.x, -v.y, -v.z);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3Long operator *(Vector3Long a, long n) =>
new Vector3Long(a.x * n, a.y * n, a.z * n);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3Long operator *(long n, Vector3Long a) =>
new Vector3Long(a.x * n, a.y * n, a.z * n);
// == returns true if approximately equal (with epsilon).
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Vector3Long a, Vector3Long b) =>
a.x == b.x &&
a.y == b.y &&
a.z == b.z;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Vector3Long a, Vector3Long b) => !(a == b);
// NO IMPLICIT System.Numerics.Vector3Long conversion because double<->float
// would silently lose precision in large worlds.
// [i] component index. useful for iterating all components etc.
public long this[int index]
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => index switch {
0 => x,
1 => y,
2 => z,
_ => throw new IndexOutOfRangeException($"Vector3Long[{index}] out of range.")
};
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
switch (index)
{
case 0:
x = value;
break;
case 1:
y = value;
break;
case 2:
z = value;
break;
default: throw new IndexOutOfRangeException($"Vector3Long[{index}] out of range.");
}
}
}
// instance functions //////////////////////////////////////////////////
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override string ToString() => $"({x} {y} {z})";
// equality ////////////////////////////////////////////////////////////
// implement Equals & HashCode explicitly for performance.
// calling .Equals (instead of "==") checks for exact equality.
// (API compatibility)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(Vector3Long other) =>
x == other.x && y == other.y && z == other.z;
// Equals(object) can reuse Equals(Vector3)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override bool Equals(object other) =>
other is Vector3Long vector4 && Equals(vector4);
// default generated by rider
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override int GetHashCode() => HashCode.Combine(x, y, z);
}
}

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using System;
using NUnit.Framework;
namespace Mirror.Tests
{
public class Vector3LongTests
{
[Test]
public void Constructor()
{
Vector3Long v = new Vector3Long();
Assert.That(v.x, Is.EqualTo(0));
Assert.That(v.y, Is.EqualTo(0));
Assert.That(v.z, Is.EqualTo(0));
}
[Test]
public void ConstructorXYZ()
{
Vector3Long v = new Vector3Long(1, 2, 3);
Assert.That(v.x, Is.EqualTo(1));
Assert.That(v.y, Is.EqualTo(2));
Assert.That(v.z, Is.EqualTo(3));
}
[Test]
public void OperatorAdd()
{
Vector3Long a = new Vector3Long(1, 2, 3);
Vector3Long b = new Vector3Long(2, 3, 4);
Assert.That(a + b, Is.EqualTo(new Vector3Long(3, 5, 7)));
}
[Test]
public void OperatorSubtract()
{
Vector3Long a = new Vector3Long(1, 2, 3);
Vector3Long b = new Vector3Long(-2, -3, -4);
Assert.That(a - b, Is.EqualTo(new Vector3Long(3, 5, 7)));
}
[Test]
public void OperatorInverse()
{
Vector3Long v = new Vector3Long(1, 2, 3);
Assert.That(-v, Is.EqualTo(new Vector3Long(-1, -2, -3)));
}
[Test]
public void OperatorMultiply()
{
Vector3Long a = new Vector3Long(1, 2, 3);
// a * n, n * a are two different operators. test both.
Assert.That(a * 2, Is.EqualTo(new Vector3Long(2, 4, 6)));
Assert.That(2 * a, Is.EqualTo(new Vector3Long(2, 4, 6)));
}
[Test]
public void OperatorEquals()
{
// two vectors which are approximately the same
Vector3Long a = new Vector3Long(1, 2, 3);
Vector3Long b = new Vector3Long(1, 2, 3);
Assert.That(a == b, Is.True);
// two vectors which are definitely not the same
Assert.That(a == Vector3Long.one, Is.False);
}
[Test]
public void OperatorNotEquals()
{
// two vectors which are approximately the same
Vector3Long a = new Vector3Long(1, 2, 3);
Vector3Long b = new Vector3Long(1, 2, 3);
Assert.That(a != b, Is.False);
// two vectors which are definitely not the same
Assert.That(a != Vector3Long.one, Is.True);
}
[Test]
public void OperatorIndexer()
{
Vector3Long a = new Vector3Long(1, 2, 3);
// get
Assert.That(a[0], Is.EqualTo(1));
Assert.That(a[1], Is.EqualTo(2));
Assert.That(a[2], Is.EqualTo(3));
Assert.Throws<IndexOutOfRangeException>(() =>
{
double _ = a[-1];
});
Assert.Throws<IndexOutOfRangeException>(() =>
{
double _ = a[3];
});
// set
a[0] = -1;
a[1] = -2;
a[2] = -3;
Assert.Throws<IndexOutOfRangeException>(() => { a[-1] = 0; });
Assert.Throws<IndexOutOfRangeException>(() => { a[3] = 0; });
Assert.That(a, Is.EqualTo(new Vector3Long(-1, -2, -3)));
}
[Test]
public void ToStringTest()
{
// should be rounded to :F2
Vector3Long v = new Vector3Long(-10, 0, 42);
Assert.That(v.ToString(), Is.EqualTo("(-10 0 42)"));
}
[Test]
public void EqualsVector3Long()
{
Assert.That(Vector3Long.one.Equals(Vector3Long.one), Is.True);
Assert.That(Vector3Long.one.Equals(Vector3Long.zero), Is.False);
}
[Test]
public void EqualsObject()
{
Assert.That(Vector3Long.one.Equals((object)42), Is.False);
Assert.That(Vector3Long.one.Equals((object)Vector3Long.one), Is.True);
Assert.That(Vector3Long.one.Equals((object)Vector3Long.zero), Is.False);
}
[Test]
public void GetHashCodeTest()
{
// shouldn't be 0
Assert.That(Vector3Long.zero.GetHashCode(), !Is.EqualTo(0));
Assert.That(Vector3Long.one.GetHashCode(), !Is.EqualTo(0));
// should be same for same vector
Assert.That(Vector3Long.zero.GetHashCode(), Is.EqualTo(Vector3Long.zero.GetHashCode()));
// should be different for different vectors
Assert.That(Vector3Long.zero.GetHashCode(), !Is.EqualTo(Vector3Long.one.GetHashCode()));
}
}
}

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