This commit is contained in:
vis2k 2021-07-31 12:03:27 +08:00
parent 77a3e0f23b
commit 7071a6afc8

View File

@ -129,14 +129,14 @@ static void CleanupNetworkIdentities()
{ {
if (identity != null) if (identity != null)
{ {
// scene objects are reset and disabled. // spawned scene objects are reset and disabled.
// they always stay in the scene, we don't destroy them. // they always stay in the scene, we don't destroy them.
if (identity.sceneId != 0) if (identity.sceneId != 0)
{ {
identity.Reset(); identity.Reset();
identity.gameObject.SetActive(false); identity.gameObject.SetActive(false);
} }
// spawned objects are destroyed // spawned prefabs are destroyed
else else
{ {
GameObject.Destroy(identity.gameObject); GameObject.Destroy(identity.gameObject);