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@ -49,26 +49,6 @@ public void DisconnectInHostMode()
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Assert.That(NetworkServer.localConnection, Is.Null);
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}
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// TODO flaky
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// TODO running play mode tests, then edit mode tests, makes this fail
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// TODO when running the multi scene example first, we get this error
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// when running this test afterwards:
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// Send (0.020s)
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// ---
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// UnityEngine.MissingReferenceException : The object of type 'MultiSceneNetManager' has been destroyed but you are still trying to access it.
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// Your script should either check if it is null or you should not destroy the object.
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// ---
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// at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
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// at Mirror.NetworkManager.StopClient () [0x0003c] in /Users/qwerty/x/dev/project_Mirror/Repository/Assets/Mirror/Runtime/NetworkManager.cs:595
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// at Mirror.NetworkManager.OnClientDisconnect (Mirror.NetworkConnection conn) [0x00001] in /Users/qwerty/x/dev/project_Mirror/Repository/Assets/Mirror/Runtime/NetworkManager.cs:1260
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// at Mirror.NetworkManager.OnClientDisconnectInternal () [0x00001] in /Users/qwerty/x/dev/project_Mirror/Repository/Assets/Mirror/Runtime/NetworkManager.cs:1167
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// at Mirror.NetworkClient.OnTransportDisconnected () [0x00027] in /Users/qwerty/x/dev/project_Mirror/Repository/Assets/Mirror/Runtime/NetworkClient.cs:326
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// at Mirror.Tests.MemoryTransport.ClientEarlyUpdate () [0x00087] in /Users/qwerty/x/dev/project_Mirror/Repository/Assets/Mirror/Tests/Common/MemoryTransport.cs:109
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// at Mirror.Tests.MirrorTest.UpdateTransport () [0x00001] in /Users/qwerty/x/dev/project_Mirror/Repository/Assets/Mirror/Tests/Common/MirrorTest.cs:143
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// at Mirror.Tests.NetworkClientTests.Send () [0x00043] in /Users/qwerty/x/dev/project_Mirror/Repository/Assets/Mirror/Tests/Editor/NetworkClientTests.cs:80
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// at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
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// at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0
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// ---
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[Test, Ignore("NetworkServerTest.SendClientToServerMessage does it already")]
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public void Send() {}
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