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Update index.md
making links include Network
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@ -29,16 +29,16 @@ We've developed a [List Server](https://mirror-networking.com/list-server/) wher
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- [Transports](Articles/Transports/index.md) are interchangeable components
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- Additive Scene handling
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- Single and separated Unity projects supported
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- Network [Authenticators](Articles/Components/Authenticators/index.md) to manage access to your game
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- Network [Discovery](Articles/Components/NetworkDiscovery.md) to easily connect LAN players to a LAN Server or Host
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- Network [Manager](Articles/Components/NetworkManager.md) and [HUD](Articles/Components/NetworkManagerHUD.md)
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- Network [Room Manager](Articles/Components/NetworkRoomManager.md) and [Room Player](Articles/Components/NetworkRoomPlayer.md)
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- Network [Identity](Articles/Components/NetworkIdentity.md)
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- Network [Transform](Articles/Components/NetworkTransform.md) to sync position, rotation, and scale with interpolation
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- Network [Animator](Articles/Components/NetworkAnimator.md) with 64 parameters
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- Network [Proximity Checker](Articles/Components/NetworkProximityChecker.md) to help with Area of Interest
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- Network [Scene Checker](Articles/Components/NetworkSceneChecker.md) to islolate players and networked objects to Additive scene instances
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- Network [Match Checker](Articles/Components/NetworkMatchChecker.md) to islolate players and networked objects by [Network Visibility](Articles/Guides/Visibility.md)
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- [Network Authenticators](Articles/Components/Authenticators/index.md) to manage access to your game
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- [Network Discovery](Articles/Components/NetworkDiscovery.md) to easily connect LAN players to a LAN Server or Host
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- [Network Manager](Articles/Components/NetworkManager.md) and [HUD](Articles/Components/NetworkManagerHUD.md)
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- [Network Room Manager](Articles/Components/NetworkRoomManager.md) and [Room Player](Articles/Components/NetworkRoomPlayer.md)
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- [Network Identity](Articles/Components/NetworkIdentity.md)
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- [Network Transform](Articles/Components/NetworkTransform.md) to sync position, rotation, and scale with interpolation
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- [Network Animator](Articles/Components/NetworkAnimator.md) with 64 parameters
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- [Network Proximity Checker](Articles/Components/NetworkProximityChecker.md) to help with Area of Interest
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- [Network Scene Checker](Articles/Components/NetworkSceneChecker.md) to isolate players and networked objects to Additive scene instances
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- [Network Match Checker](Articles/Components/NetworkMatchChecker.md) to isolate players and networked objects by [Network Visibility](Articles/Guides/Visibility.md)
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- [SyncVar](Articles/Guides/Sync/SyncVars.md), [SyncList](Articles/Guides/Sync/SyncLists.md), [SyncDictionary](Articles/Guides/Sync/SyncDictionary.md), and [SyncHashSet](Articles/Guides/Sync/SyncHashSet.md)
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**Integrations**
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