mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
Allow for sending message on unreliable channels (#98)
* Allow for sending message on unreliable channels * Add channels to commands and rpcs * Revert file formatting * make channel id default parameter
This commit is contained in:
parent
0a16b189c6
commit
724ebc00d8
@ -18,21 +18,25 @@ public class SyncVarAttribute : Attribute
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[AttributeUsage(AttributeTargets.Method)]
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public class CommandAttribute : Attribute
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{
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public int channel = Channels.DefaultReliable; // this is zero
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}
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[AttributeUsage(AttributeTargets.Method)]
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public class ClientRpcAttribute : Attribute
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{
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public int channel = Channels.DefaultReliable; // this is zero
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}
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[AttributeUsage(AttributeTargets.Method)]
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public class TargetRpcAttribute : Attribute
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{
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public int channel = Channels.DefaultReliable; // this is zero
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}
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[AttributeUsage(AttributeTargets.Event)]
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public class SyncEventAttribute : Attribute
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{
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public int channel = Channels.DefaultReliable; // this is zero
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}
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[AttributeUsage(AttributeTargets.Method)]
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@ -17,7 +17,7 @@ public ULocalConnectionToClient(LocalClient localClient)
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m_LocalClient = localClient;
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}
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protected override bool SendBytes(byte[] bytes)
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protected override bool SendBytes(byte[] bytes, int channelId = Channels.DefaultReliable)
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{
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m_LocalClient.InvokeBytesOnClient(bytes);
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return true;
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@ -33,7 +33,7 @@ public ULocalConnectionToServer()
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address = "localServer";
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}
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protected override bool SendBytes(byte[] bytes)
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protected override bool SendBytes(byte[] bytes, int channelId = Channels.DefaultReliable)
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{
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if (bytes.Length == 0)
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{
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@ -74,7 +74,7 @@ protected void InitSyncObject(SyncObject syncObject)
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// ----------------------------- Commands --------------------------------
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[EditorBrowsable(EditorBrowsableState.Never)]
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protected void SendCommandInternal(int cmdHash, NetworkWriter writer, string cmdName)
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protected void SendCommandInternal(int cmdHash, NetworkWriter writer, int channelId, string cmdName)
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{
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// local players can always send commands, regardless of authority, other objects must have authority.
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if (!(isLocalPlayer || hasAuthority))
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@ -96,7 +96,7 @@ protected void SendCommandInternal(int cmdHash, NetworkWriter writer, string cmd
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message.cmdHash = cmdHash;
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message.payload = writer.ToArray();
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ClientScene.readyConnection.Send((short)MsgType.Command, message);
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ClientScene.readyConnection.Send((short)MsgType.Command, message, channelId);
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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@ -108,7 +108,7 @@ public virtual bool InvokeCommand(int cmdHash, NetworkReader reader)
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// ----------------------------- Client RPCs --------------------------------
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[EditorBrowsable(EditorBrowsableState.Never)]
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protected void SendRPCInternal(int rpcHash, NetworkWriter writer, string rpcName)
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protected void SendRPCInternal(int rpcHash, NetworkWriter writer, int channelId, string rpcName)
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{
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// This cannot use NetworkServer.active, as that is not specific to this object.
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if (!isServer)
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@ -124,11 +124,11 @@ protected void SendRPCInternal(int rpcHash, NetworkWriter writer, string rpcName
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message.rpcHash = rpcHash;
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message.payload = writer.ToArray();
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NetworkServer.SendToReady(gameObject, (short)MsgType.Rpc, message);
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NetworkServer.SendToReady(gameObject, (short)MsgType.Rpc, message, channelId);
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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protected void SendTargetRPCInternal(NetworkConnection conn, int rpcHash, NetworkWriter writer, string rpcName)
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protected void SendTargetRPCInternal(NetworkConnection conn, int rpcHash, NetworkWriter writer, int channelId, string rpcName)
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{
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// This cannot use NetworkServer.active, as that is not specific to this object.
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if (!isServer)
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@ -144,7 +144,7 @@ protected void SendTargetRPCInternal(NetworkConnection conn, int rpcHash, Networ
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message.rpcHash = rpcHash;
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message.payload = writer.ToArray();
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conn.Send((short)MsgType.Rpc, message);
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conn.Send((short)MsgType.Rpc, message, channelId);
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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@ -156,7 +156,7 @@ public virtual bool InvokeRPC(int cmdHash, NetworkReader reader)
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// ----------------------------- Sync Events --------------------------------
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[EditorBrowsable(EditorBrowsableState.Never)]
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protected void SendEventInternal(int eventHash, NetworkWriter writer, string eventName)
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protected void SendEventInternal(int eventHash, NetworkWriter writer, int channelId, string eventName)
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{
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if (!NetworkServer.active)
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{
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@ -171,7 +171,7 @@ protected void SendEventInternal(int eventHash, NetworkWriter writer, string eve
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message.eventHash = eventHash;
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message.payload = writer.ToArray();
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NetworkServer.SendToReady(gameObject, (short)MsgType.SyncEvent, message);
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NetworkServer.SendToReady(gameObject, (short)MsgType.SyncEvent, message, channelId);
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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@ -158,19 +158,19 @@ internal void RemovePlayerController()
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m_PlayerController = null;
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}
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public virtual bool Send(short msgType, MessageBase msg)
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public virtual bool Send(short msgType, MessageBase msg, int channelId = Channels.DefaultReliable)
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{
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NetworkWriter writer = new NetworkWriter();
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msg.Serialize(writer);
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// pack message and send
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byte[] message = Protocol.PackMessage((ushort)msgType, writer.ToArray());
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return SendBytes(message);
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return SendBytes(message, channelId);
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}
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// protected because no one except NetworkConnection should ever send bytes directly to the client, as they
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// would be detected as some kind of message. send messages instead.
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protected virtual bool SendBytes(byte[] bytes)
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protected virtual bool SendBytes( byte[] bytes, int channelId = Channels.DefaultReliable)
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{
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if (logNetworkMessages) { Debug.Log("ConnectionSend con:" + connectionId + " bytes:" + BitConverter.ToString(bytes)); }
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@ -188,7 +188,7 @@ protected virtual bool SendBytes(byte[] bytes)
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}
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byte error;
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return TransportSend(bytes, out error);
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return TransportSend(channelId, bytes, out error);
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}
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// handle this message
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@ -269,17 +269,17 @@ public virtual void TransportReceive(byte[] bytes)
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HandleBytes(bytes);
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}
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public virtual bool TransportSend(byte[] bytes, out byte error)
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public virtual bool TransportSend(int channelId, byte[] bytes, out byte error)
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{
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error = 0;
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if (Transport.layer.ClientConnected())
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{
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Transport.layer.ClientSend(bytes);
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Transport.layer.ClientSend(channelId, bytes);
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return true;
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}
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else if (Transport.layer.ServerActive())
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{
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Transport.layer.ServerSend(connectionId, bytes);
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Transport.layer.ServerSend(connectionId, channelId, bytes);
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return true;
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}
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return false;
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@ -235,7 +235,7 @@ static bool SendToObservers(GameObject contextObj, short msgType, MessageBase ms
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return false;
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}
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public static bool SendToAll(short msgType, MessageBase msg)
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public static bool SendToAll(short msgType, MessageBase msg, int channelId = Channels.DefaultReliable)
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{
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if (LogFilter.Debug) { Debug.Log("Server.SendToAll id:" + msgType); }
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@ -243,12 +243,12 @@ public static bool SendToAll(short msgType, MessageBase msg)
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foreach (KeyValuePair<int, NetworkConnection> kvp in connections)
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{
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NetworkConnection conn = kvp.Value;
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result &= conn.Send(msgType, msg);
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result &= conn.Send(msgType, msg, channelId);
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}
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return result;
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}
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public static bool SendToReady(GameObject contextObj, short msgType, MessageBase msg)
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public static bool SendToReady(GameObject contextObj, short msgType, MessageBase msg, int channelId = Channels.DefaultReliable)
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{
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if (LogFilter.Debug) { Debug.Log("Server.SendToReady msgType:" + msgType); }
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@ -260,7 +260,7 @@ public static bool SendToReady(GameObject contextObj, short msgType, MessageBase
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NetworkConnection conn = kvp.Value;
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if (conn.isReady)
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{
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conn.Send(msgType, msg);
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conn.Send(msgType, msg, channelId);
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}
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}
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return true;
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@ -274,7 +274,7 @@ public static bool SendToReady(GameObject contextObj, short msgType, MessageBase
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{
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if (kvp.Value.isReady)
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{
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result &= kvp.Value.Send(msgType, msg);
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result &= kvp.Value.Send(msgType, msg, channelId);
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}
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}
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return result;
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@ -65,7 +65,10 @@ public LLAPITransport(GlobalConfig globalConfig = null, ConnectionConfig connect
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connectionConfig.BandwidthPeakFactor = 2;
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connectionConfig.WebSocketReceiveBufferMaxSize = 0;
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connectionConfig.UdpSocketReceiveBufferMaxSize = 0;
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channelId = connectionConfig.AddChannel(QosType.ReliableFragmentedSequenced);
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// channel 0 is reliable fragmented sequenced
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connectionConfig.AddChannel(QosType.ReliableFragmentedSequenced);
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// channel 1 is unreliable
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connectionConfig.AddChannel(QosType.Unreliable);
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}
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this.connectionConfig = connectionConfig;
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@ -96,7 +99,7 @@ public void ClientConnect(string address, int port)
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}
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}
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public bool ClientSend(byte[] data)
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public bool ClientSend(int channelId, byte[] data)
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{
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return NetworkTransport.Send(clientId, clientConnectionId, channelId, data, data.Length, out error);
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}
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@ -124,23 +127,21 @@ public bool ClientGetNextMessage(out TransportEvent transportEvent, out byte[] d
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switch (networkEvent)
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{
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case NetworkEventType.Nothing:
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return false;
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case NetworkEventType.ConnectEvent:
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transportEvent = TransportEvent.Connected;
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break;
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case NetworkEventType.DataEvent:
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transportEvent = TransportEvent.Data;
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data = new byte[receivedSize];
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Array.Copy(clientReceiveBuffer, data, receivedSize);
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break;
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case NetworkEventType.DisconnectEvent:
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transportEvent = TransportEvent.Disconnected;
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break;
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default:
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return false;
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}
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// assign rest of the values and return true
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data = new byte[receivedSize];
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Array.Copy(clientReceiveBuffer, data, receivedSize);
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//Debug.Log("LLAPITransport.ClientGetNextMessage: clientid=" + clientId + " connid=" + connectionId + " event=" + networkEvent + " data=" + BitConverter.ToString(data) + " error=" + error);
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return true;
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}
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@ -173,7 +174,7 @@ public void ServerStartWebsockets(string address, int port, int maxConnections)
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//Debug.Log("LLAPITransport.ServerStartWebsockets port=" + port + " max=" + maxConnections + " hostid=" + serverHostId);
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}
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public bool ServerSend(int connectionId, byte[] data)
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public bool ServerSend(int connectionId, int channelId, byte[] data)
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{
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return NetworkTransport.Send(serverHostId, connectionId, channelId, data, data.Length, out error);
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}
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@ -201,30 +202,29 @@ public bool ServerGetNextMessage(out int connectionId, out TransportEvent transp
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// LLAPI client sends keep alive messages (75-6C-6C) on channel=110.
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// ignore all messages that aren't for our selected channel.
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if (channel != channelId)
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/*if (channel != channelId)
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{
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return false;
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}
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}*/
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switch (networkEvent)
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{
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case NetworkEventType.Nothing:
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return false;
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case NetworkEventType.ConnectEvent:
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transportEvent = TransportEvent.Connected;
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break;
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case NetworkEventType.DataEvent:
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transportEvent = TransportEvent.Data;
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data = new byte[receivedSize];
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Array.Copy(serverReceiveBuffer, data, receivedSize);
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break;
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case NetworkEventType.DisconnectEvent:
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transportEvent = TransportEvent.Disconnected;
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break;
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default:
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// nothing or a message we don't recognize
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return false;
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}
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// assign rest of the values and return true
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data = new byte[receivedSize];
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Array.Copy(serverReceiveBuffer, data, receivedSize);
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//Debug.Log("LLAPITransport.ServerGetNextMessage: hostId=" + serverHostId + " event=" + networkEvent + "connid=" + connectionId + " channel=" + channel + " data=" + BitConverter.ToString(data) + " error=" + error);
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return true;
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}
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@ -25,7 +25,7 @@ public TelepathyTransport()
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// client
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public bool ClientConnected() { return client.Connected; }
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public void ClientConnect(string address, int port) { client.Connect(address, port); }
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public bool ClientSend(byte[] data) { return client.Send(data); }
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public bool ClientSend(int channelId, byte[] data) { return client.Send(data); }
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public bool ClientGetNextMessage(out TransportEvent transportEvent, out byte[] data)
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{
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Telepathy.Message message;
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@ -59,7 +59,7 @@ public void ServerStartWebsockets(string address, int port, int maxConnections)
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{
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Debug.LogWarning("TelepathyTransport.ServerStartWebsockets not implemented yet!");
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}
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public bool ServerSend(int connectionId, byte[] data) { return server.Send(connectionId, data); }
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public bool ServerSend(int connectionId, int channelId, byte[] data) { return server.Send(connectionId, data); }
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public bool ServerGetNextMessage(out int connectionId, out TransportEvent transportEvent, out byte[] data)
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{
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Telepathy.Message message;
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@ -36,9 +36,9 @@ public void ClientConnect(string address, int port)
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{
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client.ClientConnect(address, port);
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}
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public bool ClientSend(byte[] data)
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public bool ClientSend(int channelId, byte[] data)
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{
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return client.ClientSend(data);
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return client.ClientSend(channelId, data);
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}
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public bool ClientGetNextMessage(out TransportEvent transportEvent, out byte[] data)
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{
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@ -81,9 +81,9 @@ public void ServerStartWebsockets(string address, int port, int maxConnections)
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else Debug.LogWarning("ServerStartWebsockets can't be called in WebGL.");
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}
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public bool ServerSend(int connectionId, byte[] data)
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public bool ServerSend(int connectionId, int channelId, byte[] data)
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{
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return server != null && server.ServerSend(connectionId, data);
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return server != null && server.ServerSend(connectionId, channelId, data);
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}
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public bool ServerGetNextMessage(out int connectionId, out TransportEvent transportEvent, out byte[] data)
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@ -23,7 +23,7 @@ public interface TransportLayer
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// client
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bool ClientConnected();
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void ClientConnect(string address, int port);
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bool ClientSend(byte[] data);
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bool ClientSend(int channelId, byte[] data);
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bool ClientGetNextMessage(out TransportEvent transportEvent, out byte[] data);
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void ClientDisconnect();
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@ -31,7 +31,7 @@ public interface TransportLayer
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bool ServerActive();
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void ServerStart(string address, int port, int maxConnections);
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void ServerStartWebsockets(string address, int port, int maxConnections);
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bool ServerSend(int connectionId, byte[] data);
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bool ServerSend(int connectionId, int channelId, byte[] data);
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bool ServerGetNextMessage(out int connectionId, out TransportEvent transportEvent, out byte[] data);
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bool ServerDisconnect(int connectionId);
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bool GetConnectionInfo(int connectionId, out string address);
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@ -77,6 +77,12 @@ public enum Version
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Current = 1
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}
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public class Channels
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{
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public const int DefaultReliable = 0;
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public const int DefaultUnreliable = 1;
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}
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// network protocol all in one place, instead of constructing headers in all kinds of different places
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//
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// MsgType (1-n bytes)
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@ -501,6 +501,19 @@ void GenerateSerialization()
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m_td.Methods.Add(serialize);
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}
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static int GetChannelId(CustomAttribute ca)
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{
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foreach (CustomAttributeNamedArgument customField in ca.Fields)
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{
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if (customField.Name == "channel")
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{
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return (int)customField.Argument.Value;
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}
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}
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return 0;
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}
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// returns false for error, not for no-hook-exists
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bool CheckForHookFunction(FieldDefinition syncVar, out MethodDefinition foundMethod)
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{
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@ -900,7 +913,7 @@ public void CallCmdThrust(float thrusting, int spin)
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base.SendCommandInternal(ShipControl.kCmdCmdThrust, networkWriter, cmdName);
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}
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*/
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MethodDefinition ProcessCommandCall(MethodDefinition md)
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MethodDefinition ProcessCommandCall(MethodDefinition md, CustomAttribute ca)
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{
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MethodDefinition cmd = new MethodDefinition("Call" + md.Name, MethodAttributes.Public |
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MethodAttributes.HideBySig,
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@ -965,6 +978,7 @@ MethodDefinition ProcessCommandCall(MethodDefinition md)
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cmdWorker.Append(cmdWorker.Create(OpCodes.Ldarg_0)); // load 'base.' to call the SendCommand function with
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cmdWorker.Append(cmdWorker.Create(OpCodes.Ldsfld, cmdConstant)); // cmdHash
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cmdWorker.Append(cmdWorker.Create(OpCodes.Ldloc_0)); // writer
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cmdWorker.Append(cmdWorker.Create(OpCodes.Ldc_I4, GetChannelId(ca)));
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cmdWorker.Append(cmdWorker.Create(OpCodes.Ldstr, cmdName));
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cmdWorker.Append(cmdWorker.Create(OpCodes.Call, Weaver.sendCommandInternal));
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@ -1046,7 +1060,7 @@ public void CallTargetTest (NetworkConnection conn, int param)
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}
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}
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*/
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MethodDefinition ProcessTargetRpcCall(MethodDefinition md)
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MethodDefinition ProcessTargetRpcCall(MethodDefinition md, CustomAttribute ca)
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{
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MethodDefinition rpc = new MethodDefinition("Call" + md.Name, MethodAttributes.Public |
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MethodAttributes.HideBySig,
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@ -1101,6 +1115,7 @@ MethodDefinition ProcessTargetRpcCall(MethodDefinition md)
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rpcWorker.Append(rpcWorker.Create(OpCodes.Ldarg_1)); // connection
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rpcWorker.Append(rpcWorker.Create(OpCodes.Ldsfld, rpcConstant)); // rpcHash
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rpcWorker.Append(rpcWorker.Create(OpCodes.Ldloc_0)); // writer
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rpcWorker.Append(rpcWorker.Create(OpCodes.Ldc_I4, GetChannelId(ca)));
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rpcWorker.Append(rpcWorker.Create(OpCodes.Ldstr, rpcName));
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rpcWorker.Append(rpcWorker.Create(OpCodes.Callvirt, Weaver.sendTargetRpcInternal));
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@ -1121,7 +1136,7 @@ public void CallRpcTest (int param)
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}
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}
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*/
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MethodDefinition ProcessRpcCall(MethodDefinition md)
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MethodDefinition ProcessRpcCall(MethodDefinition md, CustomAttribute ca)
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{
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MethodDefinition rpc = new MethodDefinition("Call" + md.Name, MethodAttributes.Public |
|
||||
MethodAttributes.HideBySig,
|
||||
@ -1163,6 +1178,7 @@ MethodDefinition ProcessRpcCall(MethodDefinition md)
|
||||
rpcWorker.Append(rpcWorker.Create(OpCodes.Ldarg_0)); // this
|
||||
rpcWorker.Append(rpcWorker.Create(OpCodes.Ldsfld, rpcConstant)); // rpcHash
|
||||
rpcWorker.Append(rpcWorker.Create(OpCodes.Ldloc_0)); // writer
|
||||
rpcWorker.Append(rpcWorker.Create(OpCodes.Ldc_I4, GetChannelId(ca)));
|
||||
rpcWorker.Append(rpcWorker.Create(OpCodes.Ldstr, rpcName));
|
||||
rpcWorker.Append(rpcWorker.Create(OpCodes.Callvirt, Weaver.sendRpcInternal));
|
||||
|
||||
@ -1379,7 +1395,7 @@ void ProcessMethods()
|
||||
m_CmdInvocationFuncs.Add(cmdFunc);
|
||||
}
|
||||
|
||||
MethodDefinition cmdCallFunc = ProcessCommandCall(md);
|
||||
MethodDefinition cmdCallFunc = ProcessCommandCall(md, ca);
|
||||
if (cmdCallFunc != null)
|
||||
{
|
||||
m_CmdCallFuncs.Add(cmdCallFunc);
|
||||
@ -1409,7 +1425,7 @@ void ProcessMethods()
|
||||
m_TargetRpcInvocationFuncs.Add(rpcFunc);
|
||||
}
|
||||
|
||||
MethodDefinition rpcCallFunc = ProcessTargetRpcCall(md);
|
||||
MethodDefinition rpcCallFunc = ProcessTargetRpcCall(md, ca);
|
||||
if (rpcCallFunc != null)
|
||||
{
|
||||
m_TargetRpcCallFuncs.Add(rpcCallFunc);
|
||||
@ -1439,7 +1455,7 @@ void ProcessMethods()
|
||||
m_RpcInvocationFuncs.Add(rpcFunc);
|
||||
}
|
||||
|
||||
MethodDefinition rpcCallFunc = ProcessRpcCall(md);
|
||||
MethodDefinition rpcCallFunc = ProcessRpcCall(md, ca);
|
||||
if (rpcCallFunc != null)
|
||||
{
|
||||
m_RpcCallFuncs.Add(rpcCallFunc);
|
||||
@ -1537,7 +1553,7 @@ MethodDefinition ProcessEventInvoke(EventDefinition ed)
|
||||
return cmd;
|
||||
}
|
||||
|
||||
MethodDefinition ProcessEventCall(EventDefinition ed)
|
||||
MethodDefinition ProcessEventCall(EventDefinition ed, CustomAttribute ca)
|
||||
{
|
||||
MethodReference invoke = Weaver.ResolveMethod(ed.EventType, "Invoke");
|
||||
MethodDefinition evt = new MethodDefinition("Call" + ed.Name, MethodAttributes.Public |
|
||||
@ -1572,6 +1588,7 @@ MethodDefinition ProcessEventCall(EventDefinition ed)
|
||||
evtWorker.Append(evtWorker.Create(OpCodes.Ldarg_0)); // this
|
||||
evtWorker.Append(evtWorker.Create(OpCodes.Ldsfld, evtConstant)); // eventHash
|
||||
evtWorker.Append(evtWorker.Create(OpCodes.Ldloc_0)); // writer
|
||||
evtWorker.Append(evtWorker.Create(OpCodes.Ldc_I4, GetChannelId(ca)));
|
||||
evtWorker.Append(evtWorker.Create(OpCodes.Ldstr, ed.Name));
|
||||
evtWorker.Append(evtWorker.Create(OpCodes.Call, Weaver.sendEventInternal));
|
||||
|
||||
@ -1615,7 +1632,7 @@ void ProcessEvents()
|
||||
|
||||
Weaver.DLog(m_td, "ProcessEvent " + ed);
|
||||
|
||||
MethodDefinition eventCallFunc = ProcessEventCall(ed);
|
||||
MethodDefinition eventCallFunc = ProcessEventCall(ed, ca);
|
||||
m_td.Methods.Add(eventCallFunc);
|
||||
|
||||
Weaver.lists.replacedEvents.Add(ed);
|
||||
|
Loading…
Reference in New Issue
Block a user