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This commit is contained in:
vis2k 2021-06-10 21:11:51 +08:00
parent 9d7b83e035
commit 72623ae60b

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@ -59,6 +59,24 @@ public void DisconnectInHostMode()
// TODO flaky
// TODO running play mode tests, then edit mode tests, makes this fail
// TODO when running the multi scene example first, we get this error
// when running this test afterwards:
// Send (0.020s)
// ---
// UnityEngine.MissingReferenceException : The object of type 'MultiSceneNetManager' has been destroyed but you are still trying to access it.
// Your script should either check if it is null or you should not destroy the object.
// ---
// at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
// at Mirror.NetworkManager.StopClient () [0x0003c] in /Users/qwerty/x/dev/project_Mirror/Repository/Assets/Mirror/Runtime/NetworkManager.cs:595
// at Mirror.NetworkManager.OnClientDisconnect (Mirror.NetworkConnection conn) [0x00001] in /Users/qwerty/x/dev/project_Mirror/Repository/Assets/Mirror/Runtime/NetworkManager.cs:1260
// at Mirror.NetworkManager.OnClientDisconnectInternal () [0x00001] in /Users/qwerty/x/dev/project_Mirror/Repository/Assets/Mirror/Runtime/NetworkManager.cs:1167
// at Mirror.NetworkClient.OnTransportDisconnected () [0x00027] in /Users/qwerty/x/dev/project_Mirror/Repository/Assets/Mirror/Runtime/NetworkClient.cs:326
// at Mirror.Tests.MemoryTransport.ClientEarlyUpdate () [0x00087] in /Users/qwerty/x/dev/project_Mirror/Repository/Assets/Mirror/Tests/Common/MemoryTransport.cs:109
// at Mirror.Tests.MirrorTest.UpdateTransport () [0x00001] in /Users/qwerty/x/dev/project_Mirror/Repository/Assets/Mirror/Tests/Common/MirrorTest.cs:143
// at Mirror.Tests.NetworkClientTests.Send () [0x00043] in /Users/qwerty/x/dev/project_Mirror/Repository/Assets/Mirror/Tests/Editor/NetworkClientTests.cs:80
// at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
// at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <eae584ce26bc40229c1b1aa476bfa589>:0
// ---
[Test]
public void Send()
{