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@ -1379,6 +1379,7 @@ static void SpawnObject(GameObject obj, NetworkConnection ownerConnection)
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identity.netId = NetworkIdentity.GetNextNetworkId();
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// add to spawned (after assigning netId)
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Debug.Log($"Server: Adding {identity} to spawned with netId={identity.netId}");
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spawned[identity.netId] = identity;
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// callback after all fields were set
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