Typos, grammar, possible errors

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Paul Pacheco 2018-08-29 08:04:58 -05:00 committed by GitHub
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@ -55,8 +55,8 @@ public void CmdMove(int x, int y)
The same applies for `[ClientRPC]`, `[NetworkSettings]`, `[SyncEvent]`, `[SyncVar]`, `[TargetRPC]`
## 5) Rename SyncListStruct to SyncListSTRUCT ##
There is a bug in the original UNET Weaver that makes it mess withour Mirror.SyncListStruct without checking the namespace.
Until Unity officially removes UNET in 2019.1, we will have to use the name `[SyncListSTRUCT]` instead.
There is a bug in the original UNET Weaver that makes it mess with our `Mirror.SyncListStruct` without checking the namespace.
Until Unity officially removes UNET in 2019.1, we will have to use the name `SyncListSTRUCT` instead.
So for example, if you have definitions like:
@ -74,10 +74,10 @@ Every networked prefab and scene object needs to be adjusted. They will be usin
Note that if you remove and add a NetworkIdentity, you will need to reassign it in any component that was referencing it.
## 7. Adjust your firewall and router ##
## 7. Update your firewall and router ##
LLAPI uses UDP. Mirror uses TCP by default. This means you may need to change your router
port forwarding and the firewall on your machine to expose the TCP port instead of UDP.
This highly depends on your router and operating system
port forwarding and firewall rules in your machine to expose the TCP port instead of UDP.
This highly depends on your router and operating system.
# Video version #
@ -87,3 +87,5 @@ See for yourself how uMMORPG was migrated to Mirror
## Possible Error Messages
* TypeLoadException: A type load exception has occurred. - happens if you still have SyncListStruct instead of SyncListSTRUCT in your project.
* NullPointerException: The most likely cause is that you replaced NetworkIdentities or other components but you had them assigned somewhere. Reassign those references.