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NetworkClient.RegisterSystemHandlers: OnHostClientSpawn/OnSpawn merged to prepare for WorldState
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@ -104,7 +104,6 @@ internal static void RegisterSystemHandlers(bool hostMode)
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if (hostMode)
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{
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RegisterHandler<NetworkPongMessage>(msg => {}, false);
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RegisterHandler<SpawnMessage>(OnHostClientSpawn);
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// host mode doesn't need spawning
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RegisterHandler<ObjectSpawnStartedMessage>(msg => {});
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// host mode doesn't need spawning
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@ -115,11 +114,11 @@ internal static void RegisterSystemHandlers(bool hostMode)
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else
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{
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RegisterHandler<NetworkPongMessage>(NetworkTime.OnClientPong, false);
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RegisterHandler<SpawnMessage>(OnSpawn);
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RegisterHandler<ObjectSpawnStartedMessage>(OnObjectSpawnStarted);
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RegisterHandler<ObjectSpawnFinishedMessage>(OnObjectSpawnFinished);
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RegisterHandler<EntityStateMessage>(OnEntityStateMessage);
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}
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RegisterHandler<SpawnMessage>(OnSpawn);
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RegisterHandler<ObjectDestroyMessage>(OnObjectDestroy);
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RegisterHandler<ObjectHideMessage>(OnObjectHide);
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RegisterHandler<RpcMessage>(OnRPCMessage);
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@ -1107,24 +1106,7 @@ static void ClearNullFromSpawned()
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removeFromSpawned.Clear();
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}
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// host mode callbacks /////////////////////////////////////////////////
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internal static void OnHostClientSpawn(SpawnMessage message)
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{
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if (NetworkIdentity.spawned.TryGetValue(message.netId, out NetworkIdentity localObject) &&
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localObject != null)
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{
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if (message.isLocalPlayer)
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InternalAddPlayer(localObject);
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localObject.hasAuthority = message.isOwner;
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localObject.NotifyAuthority();
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localObject.OnStartClient();
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localObject.OnSetHostVisibility(true);
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CheckForLocalPlayer(localObject);
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}
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}
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// client-only mode callbacks //////////////////////////////////////////
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// callbacks ///////////////////////////////////////////////////////////
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static void OnEntityStateMessage(EntityStateMessage message)
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{
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// Debug.Log("NetworkClient.OnUpdateVarsMessage " + msg.netId);
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@ -1187,6 +1169,25 @@ internal static void OnObjectDestroy(ObjectDestroyMessage message)
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}
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internal static void OnSpawn(SpawnMessage message)
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{
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// host mode
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if (isHostClient)
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{
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if (NetworkIdentity.spawned.TryGetValue(message.netId, out NetworkIdentity localObject) &&
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localObject != null)
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{
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if (message.isLocalPlayer)
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InternalAddPlayer(localObject);
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localObject.hasAuthority = message.isOwner;
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localObject.NotifyAuthority();
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localObject.OnStartClient();
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localObject.OnSetHostVisibility(true);
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CheckForLocalPlayer(localObject);
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}
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}
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// client only
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else
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{
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// Debug.Log($"Client spawn handler instantiating netId={msg.netId} assetID={msg.assetId} sceneId={msg.sceneId:X} pos={msg.position}");
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if (FindOrSpawnObject(message, out NetworkIdentity identity))
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@ -1194,6 +1195,7 @@ internal static void OnSpawn(SpawnMessage message)
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ApplySpawnPayload(identity, message);
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}
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}
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}
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internal static void CheckForLocalPlayer(NetworkIdentity identity)
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{
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@ -22,7 +22,7 @@ public IEnumerator LocalPlayerIsSetToNullAfterNetworkDestroy()
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NetworkIdentity.spawned[msg.netId] = identity;
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NetworkClient.OnHostClientSpawn(msg);
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NetworkClient.OnSpawn(msg);
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NetworkServer.Destroy(identity.gameObject);
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@ -47,7 +47,7 @@ public IEnumerator LocalPlayerIsSetToNullAfterNetworkUnspawn()
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};
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NetworkIdentity.spawned[msg.netId] = identity;
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NetworkClient.OnHostClientSpawn(msg);
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NetworkClient.OnSpawn(msg);
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NetworkServer.UnSpawn(identity.gameObject);
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