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Add MIRROR define and version (#437)
* Add MIRROR define and version * Update PreprocessorDefine.cs
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32
Assets/Mirror/Editor/PreprocessorDefine.cs
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32
Assets/Mirror/Editor/PreprocessorDefine.cs
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace Mirror
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{
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static class PreprocessorDefine
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{
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/// <summary>
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/// Symbols that will be added to the editor
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/// </summary>
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public static readonly string[] Symbols = new string[] {
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"MIRROR",
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"MIRROR_1726_OR_NEWER"
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};
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/// <summary>
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/// Add define symbols as soon as Unity gets done compiling.
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/// </summary>
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[InitializeOnLoadMethod]
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static void AddDefineSymbols()
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{
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string definesString = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
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List<string> allDefines = definesString.Split(';').ToList();
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allDefines.AddRange(Symbols.Except(allDefines));
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PlayerSettings.SetScriptingDefineSymbolsForGroup(
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EditorUserBuildSettings.selectedBuildTargetGroup,
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string.Join(";", allDefines.ToArray()));
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}
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}
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}
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Assets/Mirror/Editor/PreprocessorDefine.cs.meta
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Assets/Mirror/Editor/PreprocessorDefine.cs.meta
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fileFormatVersion: 2
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guid: f1d66fe74ec6f42dd974cba37d25d453
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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