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https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
NetworkScene.SetLocalObject removed. Moved code into ClientScene.SetLocalObject and NetworkServer.SetLocalObject instead.
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73bd9191d8
commit
7387b2a47a
@ -273,8 +273,24 @@ public static void DestroyAllClientObjects()
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public static void SetLocalObject(uint netId, NetworkIdentity ni)
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{
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// if still receiving initial state, dont set isClient
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s_NetworkScene.SetLocalObject(netId, ni, s_IsSpawnFinished, false);
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if (LogFilter.Debug) { Debug.Log("ClientScene.SetLocalObject " + netId + " " + ni); }
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if (ni != null)
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{
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// if still receiving initial state, dont set isClient
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if (s_IsSpawnFinished) ni.EnableIsClient();
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// !Contains check needed to avoid dictionary 'out of sync' error
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// because SetLocalObject is called from a foreach loop
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if (!NetworkIdentity.spawned.ContainsKey(netId))
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{
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NetworkIdentity.spawned[netId] = ni;
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}
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}
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else
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{
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NetworkIdentity.spawned[netId] = null;
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}
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}
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public static GameObject FindLocalObject(uint netId)
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@ -18,28 +18,6 @@ internal void Shutdown()
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ClearSpawners();
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}
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internal void SetLocalObject(uint netId, NetworkIdentity ni, bool isClient, bool isServer)
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{
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if (LogFilter.Debug) { Debug.Log("SetLocalObject " + netId + " " + ni); }
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if (ni != null)
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{
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if (isClient) ni.EnableIsClient();
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if (isServer) ni.EnableIsServer();
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// !Contains check needed to avoid dictionary 'out of sync' error
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// because SetLocalObject is called from a foreach loop
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if (!NetworkIdentity.spawned.ContainsKey(netId))
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{
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NetworkIdentity.spawned[netId] = ni;
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}
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}
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else
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{
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NetworkIdentity.spawned[netId] = null;
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}
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}
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internal static void RegisterPrefab(GameObject prefab, Guid newAssetId)
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{
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NetworkIdentity view = prefab.GetComponent<NetworkIdentity>();
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@ -190,7 +190,21 @@ internal static void SetLocalObjectOnServer(uint netId, NetworkIdentity ni)
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{
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if (LogFilter.Debug) { Debug.Log("SetLocalObjectOnServer " + netId + " " + ni); }
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s_NetworkScene.SetLocalObject(netId, ni, false, true);
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if (ni != null)
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{
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ni.EnableIsServer();
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// !Contains check needed to avoid dictionary 'out of sync' error
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// because SetLocalObject is called from a foreach loop
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if (!NetworkIdentity.spawned.ContainsKey(netId))
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{
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NetworkIdentity.spawned[netId] = ni;
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}
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}
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else
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{
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NetworkIdentity.spawned[netId] = null;
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}
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}
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internal static void ActivateLocalClientScene()
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