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fix(SyncDictionary): Clear after Callback (#3789)
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parent
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@ -195,12 +195,14 @@ public override void OnDeserializeDelta(NetworkReader reader)
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case Operation.OP_CLEAR:
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if (apply)
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{
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objects.Clear();
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// add dirty + changes.
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// ClientToServer needs to set dirty in server OnDeserialize.
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// no access check: server OnDeserialize can always
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// write, even for ClientToServer (for broadcasting).
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AddOperation(Operation.OP_CLEAR, default, default, false);
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// clear after invoking the callback so users can iterate the dictionary
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// and take appropriate action on the items before they are wiped.
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objects.Clear();
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}
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break;
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@ -231,8 +233,10 @@ public override void OnDeserializeDelta(NetworkReader reader)
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public void Clear()
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{
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objects.Clear();
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AddOperation(Operation.OP_CLEAR, default, default, true);
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// clear after invoking the callback so users can iterate the dictionary
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// and take appropriate action on the items before they are wiped.
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objects.Clear();
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}
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public bool ContainsKey(TKey key) => objects.ContainsKey(key);
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@ -89,9 +89,19 @@ public void TestAdd()
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[Test]
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public void TestClear()
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{
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// Verifies that the clear method works and that the data is still present for the Callback.
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bool called = false;
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clientSyncDictionary.Callback = (op, index, item) =>
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{
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called = true;
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Assert.That(op, Is.EqualTo(SyncDictionary<int, string>.Operation.OP_CLEAR));
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Assert.That(clientSyncDictionary.Count, Is.EqualTo(3));
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};
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serverSyncDictionary.Clear();
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SerializeDeltaTo(serverSyncDictionary, clientSyncDictionary);
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Assert.That(serverSyncDictionary, Is.EquivalentTo(new SyncDictionary<int, string>()));
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Assert.That(called, Is.True);
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}
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[Test]
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