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fix: NetworkServer.DisconnectAll doesn't set inactive anymore. it should simply "disconnect all" connections.
otherwise Shutdown may not be able to properly clean up all objects. prepares to fix #3344
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@ -860,7 +860,11 @@ public static void DisconnectAll()
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// cleanup
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connections.Clear();
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localConnection = null;
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active = false;
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// this used to set active=false.
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// however, then Shutdown can't properly destroy objects:
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// https://github.com/MirrorNetworking/Mirror/issues/3344
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// "DisconnectAll" should only disconnect all, not set inactive.
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// active = false;
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}
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// add/remove/replace player ///////////////////////////////////////////
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