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Fixed grammar
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@ -157,7 +157,7 @@ internal void SetNetworkInstanceId(NetworkInstanceId newNetId)
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}
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}
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}
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}
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// only used when fixing duplicate scene IDs duing post-processing
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// only used when fixing duplicate scene IDs during post-processing
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public void ForceSceneId(int newSceneId)
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public void ForceSceneId(int newSceneId)
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{
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{
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m_SceneId = (uint)newSceneId;
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m_SceneId = (uint)newSceneId;
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