fix(TankTheftAuto): Removed old Canvas UI

This commit is contained in:
MrGadget 2024-07-23 12:51:11 -04:00
parent 3f82e7cd11
commit 7587423401
2 changed files with 17 additions and 282 deletions

View File

@ -13,7 +13,7 @@ OcclusionCullingSettings:
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
serializedVersion: 10
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
@ -38,12 +38,12 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
@ -66,9 +66,6 @@ LightmapSettings:
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 0
@ -395,6 +392,8 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
@ -549,274 +548,6 @@ BoxCollider:
serializedVersion: 3
m_Size: {x: 0.1, y: 8, z: 10}
m_Center: {x: -5, y: 4, z: 0}
--- !u!1 &1111626353
GameObject:
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m_PrefabAsset: {fileID: 0}
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m_Name: Text (Legacy)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1111626354
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1111626353}
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 1324361701}
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m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0.00009918213, y: 0}
m_SizeDelta: {x: -12.5499, y: -12.5499}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1111626355
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1111626353}
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m_Name:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
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m_FontSize: 20
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 2
m_MaxSize: 40
m_Alignment: 3
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
m_VerticalOverflow: 1
m_LineSpacing: 1
m_Text: 'Tank Zone
Enter: E
Exitl: Q
Move: WASD
Turret: Mouse
Shoot:
Spacebar'
--- !u!222 &1111626356
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1111626353}
m_CullTransparentMesh: 1
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m_PrefabAsset: {fileID: 0}
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m_Name: Image
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m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1324361701
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1324361700}
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
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m_Father: {fileID: 1691128381}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 0, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 176.0082, y: 159.924}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &1324361702
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 1324361700}
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m_Name:
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m_Color: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0.2509804}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!222 &1324361703
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1324361700}
m_CullTransparentMesh: 1
--- !u!1 &1691128377
GameObject:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Component:
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- component: {fileID: 1691128380}
- component: {fileID: 1691128379}
- component: {fileID: 1691128378}
m_Layer: 5
m_Name: Canvas
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1691128378
MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreReversedGraphics: 1
m_BlockingObjects: 0
m_BlockingMask:
serializedVersion: 2
m_Bits: 4294967295
--- !u!114 &1691128379
MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 1691128377}
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
m_Name:
m_EditorClassIdentifier:
m_UiScaleMode: 1
m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1
m_ReferenceResolution: {x: 1280, y: 800}
m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0.5
m_PhysicalUnit: 3
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1
m_PresetInfoIsWorld: 0
--- !u!223 &1691128380
Canvas:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1691128377}
m_Enabled: 1
serializedVersion: 3
m_RenderMode: 0
m_Camera: {fileID: 0}
m_PlaneDistance: 100
m_PixelPerfect: 0
m_ReceivesEvents: 1
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_VertexColorAlwaysGammaSpace: 0
m_AdditionalShaderChannelsFlag: 0
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
m_SortingOrder: 0
m_TargetDisplay: 0
--- !u!224 &1691128381
RectTransform:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1691128377}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0, y: 0, z: 0}
m_ConstrainProportionsScale: 0
m_Children:
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m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0}
--- !u!1 &1695890598
GameObject:
m_ObjectHideFlags: 0
@ -951,9 +682,8 @@ Light:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2054208274}
m_Enabled: 1
serializedVersion: 10
serializedVersion: 11
m_Type: 1
m_Shape: 0
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 1
m_Range: 10
@ -1317,6 +1047,5 @@ SceneRoots:
- {fileID: 2816348668128435083}
- {fileID: 1107091656}
- {fileID: 4239341309712137294}
- {fileID: 1691128381}
- {fileID: 8654251058949446163}
- {fileID: 1997245513}

View File

@ -153,7 +153,7 @@ MonoBehaviour:
syncRotation: 1
syncScale: 0
onlySyncOnChange: 1
compressRotation: 1
compressRotation: 0
interpolatePosition: 1
interpolateRotation: 1
interpolateScale: 1
@ -183,11 +183,11 @@ MonoBehaviour:
syncMode: 0
syncInterval: 0
target: {fileID: 2763801909253176930}
syncPosition: 1
syncPosition: 0
syncRotation: 1
syncScale: 0
onlySyncOnChange: 1
compressRotation: 1
compressRotation: 0
interpolatePosition: 1
interpolateRotation: 1
interpolateScale: 1
@ -217,11 +217,11 @@ MonoBehaviour:
syncMode: 0
syncInterval: 0
target: {fileID: 2763801909253176940}
syncPosition: 1
syncPosition: 0
syncRotation: 1
syncScale: 0
onlySyncOnChange: 1
compressRotation: 1
compressRotation: 0
interpolatePosition: 1
interpolateRotation: 1
interpolateScale: 1
@ -292,7 +292,7 @@ MonoBehaviour:
syncDirection: 0
syncMode: 0
syncInterval: 0
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animator: {fileID: 2763801909243548044}
turretNTR: {fileID: 1696720273189594966}
@ -418,6 +418,8 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@ -528,6 +530,8 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@ -646,6 +650,8 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials: