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added the log message again too
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@ -658,6 +658,8 @@ public virtual void OnServerAddPlayer(NetworkConnection conn)
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public virtual void OnServerAddPlayer(NetworkConnection conn, AddPlayerMessage extraMessage)
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{
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if (LogFilter.Debug) Debug.Log("NetworkManager.OnServerAddPlayer");
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if (playerPrefab == null)
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{
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Debug.LogError("The PlayerPrefab is empty on the NetworkManager. Please setup a PlayerPrefab object.");
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