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Renamed m_VisUpdateTime lastUpdateTime (#711)
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@ -31,7 +31,7 @@ public enum CheckMethod
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[Tooltip("Select only the Player's layer to avoid unnecessary SphereCasts against the Terrain, etc.")]
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public LayerMask castLayers = ~0;
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float m_VisUpdateTime;
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float lastUpdateTime;
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// OverlapSphereNonAlloc array to avoid allocations.
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// -> static so we don't create one per component
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@ -46,10 +46,10 @@ void Update()
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if (!NetworkServer.active)
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return;
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if (Time.time - m_VisUpdateTime > visUpdateInterval)
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if (Time.time - lastUpdateTime > visUpdateInterval)
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{
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netIdentity.RebuildObservers(false);
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m_VisUpdateTime = Time.time;
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lastUpdateTime = Time.time;
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}
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}
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