diff --git a/README.md b/README.md
index 4cc2d547d..322ab4330 100644
--- a/README.md
+++ b/README.md
@@ -27,6 +27,40 @@ Mirror is **[stable](https://mirror-networking.gitbook.io/docs/general/tests)**,
**Made in π©πͺπΊπΈπ¬π§πΈπ¬πΉπΌ with β€οΈ**.
+---
+## Features
+
+Mirror comes with a wide variety of features to support all game genres.
+Many of our features quickly became the norm across all Unity netcodes!
+
+| Feature | Description | Status |
+|-------------------------------|-------------------------------------------------------------|-----------------|
+| π **Transports** | UDP, TCP, Websockets, Steam, Relay and more. | **Stable** |
+| πͺ **Interest Management** | Spatial Hashing & Distance Checker to partition the world. | **Stable** |
+| βοΈ **SyncDirection** | Server & Client Authority - per component with one click. | **Stable** |
+| π **Latency Simulation** | Simulate latency, packet loss & jitter locally. | **Stable** |
+| 𧲠**Batching** | Minimize message overhead via batching automatically. | **Stable** |
+| π **RPCs & SyncVars** | Synced vars and remote function calls built in & safe. | **Stable** |
+| π
ββοΈ**Allocation Free** | Free of runtime allocations and no GC (except Transports). | **Stable** |
+| π **Transform & Physics** | Transform & Physics sync built in. | **Stable** |
+| π©βπΌ **Child Components** | Put networked components on anything. | **Stable** |
+| πͺοΈ **IL Post Processing** | Zero overhead [Rpcs] and [Commands] via IL post processing! | **Stable** |
+| | | |
+| π **Snapshot Interp.** | Perfectly smooth movement for all platforms and all games. | **Stable** |
+| π« **Lag Compensation** | Roll back state to see what the player saw during input. | **Preview** |
+| π **Prediction** | Inputs are applied immediately & corrected automatically. | **Preview** |
+| | | |
+| π§ββοΈ **General Purpose** | Mirror supports all genres for all your games! | |
+| π§ββοΈ **Stable API** | Long term (10 years) stability instead of new versions! |
+| π¬ **Battle Tested** | Mirror servers over 100 million players. It just works! | |
+| π΄ **Free & Open Source** | MIT licensed without any restrictions to minimize risk! | |
+| β€οΈ **Community** | Join our Discord with nearly 15.000 developers world wide! | |
+| π§π»ββοΈ **Long Term Support** | Maintained since 2014 with optional LTS version! | |
+| | | |
+| π¦ **Deterministic Physics** | Open source deterministic physics for C# & Unity! | **Researching** |
+| π **Bitpacking** | Optimized compression (bools as 1 bit etc.) | **Researching** |
+| π **Encryption** | Secure communication with end-to-end encryption. | **Researching** |
+
---
## Architecture
The **Server & Client** are **ONE project** in order to achieve maximum productivity.