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Fix links in readme (#189)
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@ -42,7 +42,7 @@ Alternatively, you can install it manually:
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4. Select Runtime-Editor/Mirror.Runtime.dll and tell Unity to **only Include** the Editor platform
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## Migration Guide
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If you are still using UNET and want to switch to Mirror, you should check out our [Migration Guide](docs/General/Migration). Don't panic, it's very easy and won't take more than 5 minutes.
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If you are still using UNET and want to switch to Mirror, you should check out our [Migration Guide](https://vis2k.github.io/Mirror/General/Migration). Don't panic, it's very easy and won't take more than 5 minutes.
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## Example Projects
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Download Mirror from the [Asset Store](https://www.assetstore.unity3d.com/#!/content/129321), we have several small example projects included.
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@ -66,7 +66,7 @@ Building Mirror yourself is very easy. Simply download the project, open it in V
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* [uSurvival 122 CCU worst case test](https://docs.google.com/document/d/e/2PACX-1vT28FcGXYlbG8gwi8DhD914n7K-wCAE8qhfetPkSli96ikc1Td3zJO1IiwVhfPVtKUHF0l3N7ZkM5GU/pub#h.pwbvffnwcewe)
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## Contributing
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If you like to contribute, feel free to [submit pull requests](https://github.com/vis2k/Mirror/docs/General/Contributions) and visit our [Discord Server](https://discordapp.com/invite/N9QVxbM).
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If you like to contribute, feel free to [submit pull requests](https://vis2k.github.io/Mirror/General/Contributions) and visit our [Discord Server](https://discordapp.com/invite/N9QVxbM).
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We follow the [KISS](https://en.wikipedia.org/wiki/KISS_principle) principle, so make sure that your Pull Requests contain no magic.
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