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breaking: NetworkServer.dontListen renamed to 'listen' to avoid double negative "dontListen=false" to listen
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13db82b347
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@ -55,7 +55,7 @@ void StartButtons()
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// cant be a server in webgl build
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if (GUILayout.Button("Single Player"))
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{
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NetworkServer.dontListen = true;
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NetworkServer.listen = false;
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manager.StartHost();
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}
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#else
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@ -70,9 +70,21 @@ public static partial class NetworkServer
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public static readonly Dictionary<uint, NetworkIdentity> spawned =
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new Dictionary<uint, NetworkIdentity>();
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/// <summary>Single player mode can use dontListen to not accept incoming connections</summary>
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// see also: https://github.com/vis2k/Mirror/pull/2595
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public static bool dontListen;
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/// <summary>Single player mode can set listen=false to not accept incoming connections.</summary>
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static bool _listen = true;
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public static bool listen
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{
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get { return _listen; }
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set { _listen = value; }
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}
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// DEPRECATED 2024-10-14
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[Obsolete("NetworkServer.dontListen was replaced with NetworkServer.listen. The new value is the opposite, and avoids double negatives like 'dontListen=false'")]
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public static bool dontListen
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{
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get => !listen;
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set => listen = !value;
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}
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/// <summary>active checks if the server has been started either has standalone or as host server.</summary>
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public static bool active { get; internal set; }
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@ -137,7 +149,7 @@ public static void Listen(int maxConns)
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maxConnections = maxConns;
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// only start server if we want to listen
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if (!dontListen)
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if (listen)
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{
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Transport.active.ServerStart();
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@ -241,7 +253,7 @@ public static void Shutdown()
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}
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// Reset all statics here....
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dontListen = false;
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listen = true;
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isLoadingScene = false;
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lastSendTime = 0;
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actualTickRate = 0;
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