feature: Shooter example (MINIMAL)

This commit is contained in:
mischa 2024-01-11 19:46:19 +01:00
parent 54b78251ad
commit 7b3641dc03
838 changed files with 229393 additions and 0 deletions

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sampler2D _MainTex;
fixed4 _TintColor;
half4 _MainTex_ST;
struct v2f {
half4 pos : SV_POSITION;
half2 uv : TEXCOORD0;
};
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v2f o;
o.pos = UnityObjectToClipPos (v.vertex);
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return o;
}
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}
ENDCG
SubShader {
Tags { "RenderType" = "Transparent" "Reflection" = "RenderReflectionTransparentAdd" "Queue" = "Transparent"}
Cull Off
Lighting Off
ZWrite Off
Fog { Mode Off }
Blend One One
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
ENDCG
}
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