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feature: kcp2k: calculated max message sizes are now shown in Inspector (read only) for convenience
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0a1bfade25
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@ -4,6 +4,7 @@
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using System.Net;
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using UnityEngine;
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using Mirror;
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using Unity.Collections;
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namespace kcp2k
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{
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@ -33,11 +34,17 @@ public class KcpTransport : Transport
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public bool CongestionWindow = false; // KCP 'NoCongestionWindow' is false by default. here we negate it for ease of use.
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[Tooltip("KCP window size can be modified to support higher loads.")]
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public uint SendWindowSize = 4096; //Kcp.WND_SND; 32 by default. Mirror sends a lot, so we need a lot more.
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[Tooltip("KCP window size can be modified to support higher loads.")]
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[Tooltip("KCP window size can be modified to support higher loads. This also increases max message size.")]
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public uint ReceiveWindowSize = 4096; //Kcp.WND_RCV; 128 by default. Mirror sends a lot, so we need a lot more.
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[Tooltip("Enable to use where-allocation NonAlloc KcpServer/Client/Connection versions. Highly recommended on all Unity platforms.")]
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public bool NonAlloc = true;
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[Header("Calculated Max (based on Receive Window Size)")]
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[Tooltip("KCP reliable max message size shown for convenience. Can be changed via ReceiveWindowSize.")]
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[ReadOnly] public int ReliableMaxMessageSize = 0; // readonly, displayed from OnValidate
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[Tooltip("KCP unreliable channel max message size for convenience. Not changeable.")]
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[ReadOnly] public int UnreliableMaxMessageSize = 0; // readonly, displayed from OnValidate
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// server & client (where-allocation NonAlloc versions)
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KcpServer server;
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KcpClient client;
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@ -113,6 +120,13 @@ void Awake()
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Debug.Log("KcpTransport initialized!");
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}
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private void OnValidate()
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{
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// show max message sizes in inspector for convenience
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ReliableMaxMessageSize = KcpConnection.ReliableMaxMessageSize(ReceiveWindowSize);
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UnreliableMaxMessageSize = KcpConnection.UnreliableMaxMessageSize;
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}
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// all except WebGL
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public override bool Available() =>
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Application.platform != RuntimePlatform.WebGLPlayer;
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