From 7cc63de0ecc079078d40e91a190ea7eaa67c1f04 Mon Sep 17 00:00:00 2001 From: mischa Date: Wed, 13 Mar 2024 17:19:48 +0800 Subject: [PATCH] readme changed from .txt to .md for formatting --- .../Examples/BenchmarkPrediction/{Readme.txt => Readme.md} | 3 +-- .../BenchmarkPrediction/{Readme.txt.meta => Readme.md.meta} | 0 2 files changed, 1 insertion(+), 2 deletions(-) rename Assets/Mirror/Examples/BenchmarkPrediction/{Readme.txt => Readme.md} (99%) rename Assets/Mirror/Examples/BenchmarkPrediction/{Readme.txt.meta => Readme.md.meta} (100%) diff --git a/Assets/Mirror/Examples/BenchmarkPrediction/Readme.txt b/Assets/Mirror/Examples/BenchmarkPrediction/Readme.md similarity index 99% rename from Assets/Mirror/Examples/BenchmarkPrediction/Readme.txt rename to Assets/Mirror/Examples/BenchmarkPrediction/Readme.md index e463f0f0b..cb7e462da 100644 --- a/Assets/Mirror/Examples/BenchmarkPrediction/Readme.txt +++ b/Assets/Mirror/Examples/BenchmarkPrediction/Readme.md @@ -6,7 +6,6 @@ This benchmark has predicted objects which are constantly synced & corrected. => This is not a real world scenario, it's worst case that we can use for profiling! => As a Mirror user you don't need to worry about this demo. - # Benchmark Setup - Unity 2021.3 LTS - IL2CPP Builds @@ -15,4 +14,4 @@ This benchmark has predicted objects which are constantly synced & corrected. # Benchmark Results History for 1000 objects without ghosts: [2024-03-13] Not Predicted: 1000 FPS Client, 2500 FPS Server -[2024-03-13] Predicted: 500 FPS Client, 1760 FPS Server \ No newline at end of file +[2024-03-13] Predicted: 500 FPS Client, 1760 FPS Server diff --git a/Assets/Mirror/Examples/BenchmarkPrediction/Readme.txt.meta b/Assets/Mirror/Examples/BenchmarkPrediction/Readme.md.meta similarity index 100% rename from Assets/Mirror/Examples/BenchmarkPrediction/Readme.txt.meta rename to Assets/Mirror/Examples/BenchmarkPrediction/Readme.md.meta