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Merged in paulpach/hlapi-community-edition/warnings (pull request #35)
Clean warnings
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commit
7cdd0dc32c
@ -26,8 +26,10 @@ public class NetworkManager : MonoBehaviour
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[SerializeField] string m_NetworkAddress = "localhost";
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[SerializeField] string m_NetworkAddress = "localhost";
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[SerializeField] bool m_DontDestroyOnLoad = true;
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[SerializeField] bool m_DontDestroyOnLoad = true;
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[SerializeField] bool m_RunInBackground = true;
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[SerializeField] bool m_RunInBackground = true;
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[SerializeField] bool m_ScriptCRCCheck = true; // keep to preserve original HLAPI serialization
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[Obsolete("Not used anymore, kept to preserve original HLAPI serialization")]
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[SerializeField] float m_MaxDelay = 0.01f; // keep to preserve original HLAPI serialization
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[SerializeField] bool m_ScriptCRCCheck = true;
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[Obsolete("Not used anymore, kept to preserve original HLAPI serialization")]
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[SerializeField] float m_MaxDelay = 0.01f;
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[SerializeField] LogFilter.FilterLevel m_LogLevel = LogFilter.FilterLevel.Info;
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[SerializeField] LogFilter.FilterLevel m_LogLevel = LogFilter.FilterLevel.Info;
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[SerializeField] GameObject m_PlayerPrefab;
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[SerializeField] GameObject m_PlayerPrefab;
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[SerializeField] bool m_AutoCreatePlayer = true;
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[SerializeField] bool m_AutoCreatePlayer = true;
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@ -47,9 +49,13 @@ public class NetworkManager : MonoBehaviour
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[SerializeField] int m_SimulatedLatency = 1;
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[SerializeField] int m_SimulatedLatency = 1;
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[SerializeField] float m_PacketLossPercentage;
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[SerializeField] float m_PacketLossPercentage;
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[SerializeField] int m_MaxBufferedPackets = 0; // keep to preserve original HLAPI serialization
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#pragma warning disable 0169
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[SerializeField] bool m_AllowFragmentation = true; // keep to preserve original HLAPI serialization
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[Obsolete("Not used anymore, kept to preserve original HLAPI serialization")]
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[SerializeField] int m_MaxBufferedPackets;
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[Obsolete("Not used anymore, kept to preserve original HLAPI serialization")]
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[SerializeField] bool m_AllowFragmentation;
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#pragma warning restore 0169
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// matchmaking configuration
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// matchmaking configuration
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[SerializeField] string m_MatchHost = "mm.unet.unity3d.com";
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[SerializeField] string m_MatchHost = "mm.unet.unity3d.com";
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[SerializeField] int m_MatchPort = 443;
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[SerializeField] int m_MatchPort = 443;
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@ -66,8 +72,10 @@ public class NetworkManager : MonoBehaviour
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public string networkAddress { get { return m_NetworkAddress; } set { m_NetworkAddress = value; } }
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public string networkAddress { get { return m_NetworkAddress; } set { m_NetworkAddress = value; } }
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public bool dontDestroyOnLoad { get { return m_DontDestroyOnLoad; } set { m_DontDestroyOnLoad = value; } }
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public bool dontDestroyOnLoad { get { return m_DontDestroyOnLoad; } set { m_DontDestroyOnLoad = value; } }
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public bool runInBackground { get { return m_RunInBackground; } set { m_RunInBackground = value; } }
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public bool runInBackground { get { return m_RunInBackground; } set { m_RunInBackground = value; } }
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[Obsolete("Not used anymore, kept to preserve original HLAPI serialization")]
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public bool scriptCRCCheck { get { return m_ScriptCRCCheck; } set { m_ScriptCRCCheck = value; }}
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public bool scriptCRCCheck { get { return m_ScriptCRCCheck; } set { m_ScriptCRCCheck = value; }}
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[Obsolete("Not used anymore, kept to preserve original HLAPI serialization")]
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public float maxDelay { get { return m_MaxDelay; } set { m_MaxDelay = value; } }
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public float maxDelay { get { return m_MaxDelay; } set { m_MaxDelay = value; } }
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public LogFilter.FilterLevel logLevel { get { return m_LogLevel; } set { m_LogLevel = value; LogFilter.currentLogLevel = value; } }
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public LogFilter.FilterLevel logLevel { get { return m_LogLevel; } set { m_LogLevel = value; LogFilter.currentLogLevel = value; } }
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public GameObject playerPrefab { get { return m_PlayerPrefab; } set { m_PlayerPrefab = value; } }
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public GameObject playerPrefab { get { return m_PlayerPrefab; } set { m_PlayerPrefab = value; } }
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