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Removed an unused override in the Example NetworkLobbyPlayer (#521)
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@ -27,12 +27,6 @@ in ServerChangeScene and OnClientChangeScene.
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gameObject.transform.SetParent(GameObject.Find("Players").transform);
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gameObject.transform.SetParent(GameObject.Find("Players").transform);
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}
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}
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public override void ClientLoadedScene(Scene arg0, LoadSceneMode arg1)
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{
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NetworkLobbyManager lobby = NetworkManager.singleton as NetworkLobbyManager;
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base.ClientLoadedScene(arg0, arg1);
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}
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public override void OnClientEnterLobby()
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public override void OnClientEnterLobby()
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{
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{
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if (LogFilter.Debug) Debug.LogFormat("OnClientEnterLobby {0}", SceneManager.GetActiveScene().name);
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if (LogFilter.Debug) Debug.LogFormat("OnClientEnterLobby {0}", SceneManager.GetActiveScene().name);
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