mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 11:00:32 +00:00
10k Benchmark removed because it's 2D, outdated and insignificant
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using System;
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namespace Mirror.Examples
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{
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public class BenchmarkNetworkManager : NetworkManager
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{
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/// <summary>
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/// hook for benchmarking
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/// </summary>
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public Action BeforeLateUpdate;
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/// <summary>
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/// hook for benchmarking
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/// </summary>
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public Action AfterLateUpdate;
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public override void LateUpdate()
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{
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BeforeLateUpdate?.Invoke();
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base.LateUpdate();
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AfterLateUpdate?.Invoke();
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}
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}
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}
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namespace Mirror.Examples
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{
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public class Health : NetworkBehaviour
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{
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[SyncVar] public int health = 10;
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[ServerCallback]
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public void Update()
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{
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health = (health + 1) % 10;
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}
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}
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}
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1-Bit Pack
|
||||
|
||||
Created/distributed by Kenney (www.kenney.nl)
|
||||
Creation date: 06-05-2019
|
||||
|
||||
------------------------------
|
||||
|
||||
License: (Creative Commons Zero, CC0)
|
||||
http://creativecommons.org/publicdomain/zero/1.0/
|
||||
|
||||
This content is free to use in personal, educational and commercial projects.
|
||||
Support us by crediting Kenney or www.kenney.nl (this is not mandatory)
|
||||
|
||||
------------------------------
|
||||
|
||||
Donate: http://support.kenney.nl
|
||||
Request: http://request.kenney.nl
|
||||
Patreon: http://patreon.com/kenney/
|
||||
|
||||
Follow on Twitter for updates:
|
||||
http://twitter.com/KenneyNL
|
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#if !UNITY_2019_2_OR_NEWER || UNITY_PERFORMANCE_TESTS_1_OR_OLDER
|
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using System.Collections;
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using System.Diagnostics;
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using Mirror.Examples;
|
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using NUnit.Framework;
|
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using Unity.PerformanceTesting;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.TestTools;
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namespace Mirror.Tests.Performance.Runtime
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{
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[Category("Performance")]
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[Category("Benchmark")]
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public class BenchmarkPerformance
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{
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const string ScenePath = "Assets/Mirror/Examples/Benchmarks/10k/Scenes/Scene.unity";
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const float Warmup = 1f;
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const int MeasureCount = 120;
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readonly SampleGroupDefinition NetworkManagerSample = new SampleGroupDefinition("NetworkManagerLateUpdate", SampleUnit.Millisecond, AggregationType.Average);
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readonly Stopwatch stopwatch = new Stopwatch();
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bool captureMeasurement;
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void BeforeLateUpdate()
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{
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if (!captureMeasurement)
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return;
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stopwatch.Start();
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}
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void AfterLateUpdate()
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{
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if (!captureMeasurement)
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return;
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|
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stopwatch.Stop();
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double time = stopwatch.Elapsed.TotalMilliseconds;
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Measure.Custom(NetworkManagerSample, time);
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stopwatch.Reset();
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}
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[UnitySetUp]
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public IEnumerator SetUp()
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{
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captureMeasurement = false;
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// load scene
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yield return EditorSceneManager.LoadSceneAsyncInPlayMode(ScenePath, new LoadSceneParameters { loadSceneMode = LoadSceneMode.Additive });
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Scene scene = SceneManager.GetSceneByPath(ScenePath);
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SceneManager.SetActiveScene(scene);
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// wait for NetworkManager awake
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yield return null;
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// load host
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NetworkManager.singleton.StartHost();
|
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|
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BenchmarkNetworkManager benchmarker = NetworkManager.singleton as BenchmarkNetworkManager;
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if (benchmarker == null)
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{
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Assert.Fail("Could not find Benchmarker");
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yield break;
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}
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benchmarker.BeforeLateUpdate = BeforeLateUpdate;
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benchmarker.AfterLateUpdate = AfterLateUpdate;
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}
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IEnumerator RunBenchmark()
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{
|
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// warmup
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yield return new WaitForSecondsRealtime(Warmup);
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|
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// run benchmark
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// capture frames and LateUpdate time
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captureMeasurement = true;
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yield return Measure.Frames().MeasurementCount(MeasureCount).Run();
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captureMeasurement = false;
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}
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[UnityTearDown]
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public IEnumerator TearDown()
|
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{
|
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// shutdown
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GameObject go = NetworkManager.singleton.gameObject;
|
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NetworkManager.Shutdown();
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// unload scene
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Scene scene = SceneManager.GetSceneByPath(ScenePath);
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yield return SceneManager.UnloadSceneAsync(scene);
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// we must destroy networkmanager because it is marked as DontDestroyOnLoad
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if (go != null)
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{
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UnityEngine.Object.Destroy(go);
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}
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}
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static void EnableHealth(bool value)
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{
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Health[] all = Health.FindObjectsOfType<Health>();
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foreach (Health health in all)
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{
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health.enabled = value;
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}
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}
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|
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[UnityTest]
|
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#if UNITY_2019_2_OR_NEWER
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[Performance]
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#else
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[PerformanceUnityTest]
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#endif
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public IEnumerator Benchmark10k()
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{
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EnableHealth(true);
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|
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yield return RunBenchmark();
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}
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|
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[UnityTest]
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#if UNITY_2019_2_OR_NEWER
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[Performance]
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#else
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[PerformanceUnityTest]
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#endif
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public IEnumerator Benchmark10kIdle()
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{
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EnableHealth(false);
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|
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yield return RunBenchmark();
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}
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}
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Loading…
Reference in New Issue
Block a user