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GUIConsole from uMMORPG
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106
Assets/Mirror/Components/GUIConsole.cs
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106
Assets/Mirror/Components/GUIConsole.cs
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// People should be able to see and report errors to the developer very easily.
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//
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// Unity's Developer Console only works in development builds and it only shows
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// errors. This class provides a console that works in all builds and also shows
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// log and warnings in development builds.
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//
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// Note: we don't include the stack trace, because that can also be grabbed from
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// the log files if needed.
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//
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// Note: there is no 'hide' button because we DO want people to see those errors
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// and report them back to us.
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//
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// Note: normal Debug.Log messages can be shown by building in Debug/Development
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// mode.
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using UnityEngine;
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using System.Collections.Generic;
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struct LogEntry
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{
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public string message;
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public LogType type;
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public LogEntry(string message, LogType type)
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{
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this.message = message;
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this.type = type;
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}
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}
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public class GUIConsole : MonoBehaviour
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{
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public int height = 150;
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// only keep the recent 'n' entries. otherwise memory would grow forever
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// and drawing would get slower and slower.
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public int maxLogCount = 50;
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// log as queue so we can remove the first entry easily
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Queue<LogEntry> log = new Queue<LogEntry>();
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// hotkey to show/hide at runtime for easier debugging
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// (sometimes we need to temporarily hide/show it)
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// => F12 makes sense. nobody can find ^ in other games.
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public KeyCode hotKey = KeyCode.F12;
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// GUI
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bool visible;
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Vector2 scroll = Vector2.zero;
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#if !UNITY_EDITOR
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void Awake()
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{
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Application.logMessageReceived += OnLog;
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}
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#endif
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// OnLog logs everything, even Debug.Log messages in release builds
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// => this makes a lot of things easier. e.g. addon initialization logs.
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// => it's really better to have than not to have those
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void OnLog(string message, string stackTrace, LogType type)
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{
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// is this important?
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bool isImportant = type == LogType.Error || type == LogType.Exception;
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// use stack trace only if important
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// (otherwise users would have to find and search the log file.
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// seeing it in the console directly is way easier to deal with.)
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// => only add \n if stack trace is available (only in debug builds)
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if (isImportant && !string.IsNullOrWhiteSpace(stackTrace))
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message += "\n" + stackTrace;
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// add to queue
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log.Enqueue(new LogEntry(message, type));
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// respect max entries
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if (log.Count > maxLogCount)
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log.Dequeue();
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// become visible if it was important
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// (no need to become visible for regular log. let the user decide.)
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if (isImportant)
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visible = true;
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// auto scroll
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scroll.y = float.MaxValue;
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}
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void Update()
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{
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if (Input.GetKeyDown(hotKey))
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visible = !visible;
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}
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void OnGUI()
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{
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if (!visible) return;
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scroll = GUILayout.BeginScrollView(scroll, "Box", GUILayout.Width(Screen.width), GUILayout.Height(height));
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foreach (LogEntry entry in log)
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{
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if (entry.type == LogType.Error || entry.type == LogType.Exception)
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GUI.color = Color.red;
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else if (entry.type == LogType.Warning)
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GUI.color = Color.yellow;
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GUILayout.Label(entry.message);
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GUI.color = Color.white;
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}
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GUILayout.EndScrollView();
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}
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}
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11
Assets/Mirror/Components/GUIConsole.cs.meta
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11
Assets/Mirror/Components/GUIConsole.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9021b6cc314944290986ab6feb48db79
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {fileID: 2800000, guid: 7453abfe9e8b2c04a8a47eb536fe21eb, type: 3}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -134,6 +134,7 @@ GameObject:
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m_Component:
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- component: {fileID: 88936777}
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- component: {fileID: 88936776}
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- component: {fileID: 88936774}
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m_Layer: 0
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m_Name: Main Camera
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m_TagString: MainCamera
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@ -141,6 +142,21 @@ GameObject:
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &88936774
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 88936773}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9021b6cc314944290986ab6feb48db79, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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height: 150
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maxLogCount: 50
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hotKey: 293
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--- !u!20 &88936776
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Camera:
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m_ObjectHideFlags: 0
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