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NetworkManager - only ?: (#207)
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@ -648,16 +648,10 @@ void OnServerAddPlayerInternal(NetworkConnection conn)
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return;
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return;
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}
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}
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GameObject player;
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Transform startPos = GetStartPosition();
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Transform startPos = GetStartPosition();
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if (startPos != null)
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GameObject player = startPos != null
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{
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? Instantiate(playerPrefab, startPos.position, startPos.rotation)
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player = Instantiate(playerPrefab, startPos.position, startPos.rotation);
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: Instantiate(playerPrefab, Vector3.zero, Quaternion.identity);
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}
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else
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{
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player = Instantiate(playerPrefab, Vector3.zero, Quaternion.identity);
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}
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NetworkServer.AddPlayerForConnection(conn, player);
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NetworkServer.AddPlayerForConnection(conn, player);
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}
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}
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