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perf: MultiplexTransport: avoid Linq allocations that would happen on every packet send because Send calls .ServerActive() each time
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@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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@ -138,7 +137,15 @@ void InitServer()
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public override bool ServerActive()
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{
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return transports.All(t => t.ServerActive());
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// avoid Linq.All allocations
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foreach (Transport transport in transports)
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{
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if (!transport.ServerActive())
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{
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return false;
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}
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}
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return true;
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}
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public override string ServerGetClientAddress(int connectionId)
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