From 8040ebb5cfe41a70d7624b0b0d19c0cb57eacd6d Mon Sep 17 00:00:00 2001 From: Chris Langsenkamp Date: Mon, 24 Feb 2020 10:13:14 -0500 Subject: [PATCH] Updated Network Manager doc --- doc/Components/NetworkManager.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/Components/NetworkManager.md b/doc/Components/NetworkManager.md index 08668736b..5074d2108 100644 --- a/doc/Components/NetworkManager.md +++ b/doc/Components/NetworkManager.md @@ -120,7 +120,7 @@ There are virtual functions on the `NetworkManager` class that you can customize Define the default prefab Mirror should use to create player game objects on the server. Mirror creates Player game objects in the default handler for AddPlayer on the server. Implement OnServerAddPlayer to override this behavior. - **autoCreatePlayer** - Tick this checkbox if you want Mirror to automatically create player game objects on connect, and when the Scene changes. This checkbox is ticked by default. Note that if you are using the MigrationManager and you do not enable Auto Create Player, you need to call ClientScene.SendReconnectMessage when your client reconnects. + Tick this checkbox if you want Mirror to automatically create player game objects on connect, and when the Scene changes. This checkbox is ticked by default. - **playerSpawnMethod** Define how Mirror should decide where to spawn new player game objects. This is set to Random by default.