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@ -14,7 +14,7 @@ General description of Classes
Networking attributes are added to member functions of NetworkBehaviour scripts, to make them run on either the client or server. Networking attributes are added to member functions of NetworkBehaviour scripts, to make them run on either the client or server.
- [SyncVars](SyncVars) - [SyncVars](SyncVars)
SyncVars are variables of scripts that inherit from NetworkBehaviour, which are synchronized from the server to clients. SyncVars are variables of scripts that inherit from NetworkBehaviour, which are synchronized from the server to clients.
- [SyncEvents](SyncEvents) - [SyncEvents](SyncEvent)
SyncEvents are networked events like ClientRpcs, but instead of calling a function on the GameObject, they trigger Events instead. SyncEvents are networked events like ClientRpcs, but instead of calling a function on the GameObject, they trigger Events instead.
- [SyncLists](SyncLists) - [SyncLists](SyncLists)
SyncLists contain lists of values and synchronize data from servers to clients. SyncLists contain lists of values and synchronize data from servers to clients.