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@ -14,7 +14,7 @@ General description of Classes
Networking attributes are added to member functions of NetworkBehaviour scripts, to make them run on either the client or server.
- [SyncVars](SyncVars)
SyncVars are variables of scripts that inherit from NetworkBehaviour, which are synchronized from the server to clients.
- [SyncEvents](SyncEvents)
- [SyncEvents](SyncEvent)
SyncEvents are networked events like ClientRpcs, but instead of calling a function on the GameObject, they trigger Events instead.
- [SyncLists](SyncLists)
SyncLists contain lists of values and synchronize data from servers to clients.