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Update index.md
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@ -14,7 +14,7 @@ General description of Classes
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Networking attributes are added to member functions of NetworkBehaviour scripts, to make them run on either the client or server.
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- [SyncVars](SyncVars)
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SyncVars are variables of scripts that inherit from NetworkBehaviour, which are synchronized from the server to clients.
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- [SyncEvents](SyncEvents)
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- [SyncEvents](SyncEvent)
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SyncEvents are networked events like ClientRpc’s, but instead of calling a function on the GameObject, they trigger Events instead.
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- [SyncLists](SyncLists)
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SyncLists contain lists of values and synchronize data from servers to clients.
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