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fix(Additive Levels Example): Simplified Portal::SendPlayerToNewScene
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@ -60,8 +60,8 @@ void OnTriggerEnter(Collider other)
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[ServerCallback]
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IEnumerator SendPlayerToNewScene(GameObject player)
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{
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if (player.TryGetComponent(out NetworkIdentity identity))
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{
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if (!player.TryGetComponent(out NetworkIdentity identity)) yield break;
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NetworkConnectionToClient conn = identity.connectionToClient;
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if (conn == null) yield break;
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@ -98,4 +98,3 @@ IEnumerator SendPlayerToNewScene(GameObject player)
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}
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}
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}
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}
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