chore(CI): Update Semantic to use UnityPack Script (#3840)

* UnityPack CSX

* fixed path

* try cmd

* try bash

* try script

* try prepareCmd

* Fix errors

* AddFilesRecursive extension

* dotnet 5 and dotnet-scriopt 1.1.0

* dotnet-script 1.5.0

* dotnet 8

* Environment.GetCommandLineArgs

* separate extension script

* typo

* Updated ArchiveExtension

* AddFilesRecursive without extension

* fix args iterator

* Deleted ArchiveExtension

* Removed commented code

* UnityPack: Methods in order

* MIT License

* Suppress Release Notes

* Added Console Logging

* fix: Test1

* Syntax

* Syntax

* log args

* fix: args parsing

* fix: More Logging plus version

* Syntax

* fix: Try fix paths

* fix: Reverse slashes in RootPath to match entry.Name

* fix: GetRelativePath use Path.GetTempPath

* fix: Use tempPath

* fix: Enable release notes

* Remove Hosting folder

* fix: Remove Edgegap

* Cleanup

* fix: Minified dependencies JSON and >=3.2.1 version for NewtonSoft

* fix: NewtonSoft v3.0.0
This commit is contained in:
MrGadget 2024-06-18 16:36:11 -04:00 committed by GitHub
parent 1e7c6f0a94
commit 83629bcc67
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3 changed files with 267 additions and 5 deletions

255
.github/UnityPack.csx vendored Normal file
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@ -0,0 +1,255 @@
/*
MIT License: The code in this script is mostly from https://github.com/MirageNet/unity-packer
Specifically the Pack method of the Packer class, related methods, plus the Utils.GreateGUID and
Archive.AddFilesRecursive methods, adjusted for use in a .csx script called from a GitHub Action.
The AddDependenciesFile method is added to create a packagemanagermanifest asset file with
Newtonsoft.Json Unity Test Framework dependencies.
*/
#r "nuget: SharpZipLib, 1.4.2"
#r "nuget: YamlDotNet, 15.1.6"
using System;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
using ICSharpCode.SharpZipLib.GZip;
using ICSharpCode.SharpZipLib.Tar;
using YamlDotNet.RepresentationModel;
var args = Environment.GetCommandLineArgs();
for (int i = 0; i < args.Length; i++)
Console.WriteLine($"UnityPack: args[{i}]: {args[i]}");
if (args.Length < 6)
{
Console.WriteLine("Usage: UnityPack.csx <outputFile> <version> <source1> <destination1> [<source2> <destination2>...]");
return;
}
string outputFile = args[2];
string versionArg = args[3];
if (!Path.IsPathRooted(outputFile))
outputFile = Path.GetFullPath(outputFile);
Console.WriteLine($"UnityPack: outputFile: {outputFile}");
var fileMap = new Dictionary<string, string>();
for (int i = 4; i < args.Length; i += 2)
{
string fromPath = args[i];
if (!Path.IsPathRooted(args[i]))
fromPath = Path.GetFullPath(fromPath);
string toPath = args[i + 1];
fileMap.Add(fromPath, toPath);
}
Pack(fileMap, outputFile, versionArg);
static void Pack(IDictionary<string, string> files, string outputFile, string version)
{
//string randomFile = Path.GetRandomFileName();
string tempPath = Path.Combine(Path.GetTempPath(), $"Mirror-{version}");
Directory.CreateDirectory(tempPath);
Console.WriteLine($"UnityPack: tempPath: {tempPath}");
AddAssets(files, tempPath);
AddDependeciesFile(tempPath);
if (File.Exists(outputFile))
File.Delete(outputFile);
Compress(outputFile, tempPath);
// Clean up
Directory.Delete(tempPath, true);
}
static void AddAssets(IDictionary<string, string> files, string tempPath)
{
foreach (KeyValuePair<string, string> fileEntry in files)
{
if (File.Exists(fileEntry.Key))
AddAsset(tempPath, fileEntry.Key, fileEntry.Value);
else if (Directory.Exists(fileEntry.Key))
AddFolder(tempPath, fileEntry.Key, fileEntry.Value);
else
throw new FileNotFoundException($"Could not find file or directory {fileEntry.Key}");
}
}
static void AddFolder(string tempPath, string folder, string destination)
{
Console.WriteLine($"UnityPack: Processing folder {folder}");
string[] folders = Directory.GetDirectories(folder, "*", SearchOption.AllDirectories);
string[] files = Directory.GetFiles(folder, "*", SearchOption.AllDirectories);
var entries = new List<string>(folders);
entries.AddRange(files);
foreach (string filename in entries)
{
// metas will be copied with their asset
if (Path.GetExtension(filename) == ".meta")
continue;
string destinationPath = Path.Combine(destination, Path.GetRelativePath(folder, filename));
// unitypackage is always using / for directory separator
destinationPath = destinationPath.Replace(Path.DirectorySeparatorChar, '/');
AddAsset(tempPath, filename, destinationPath);
}
}
static void AddAsset(string tempPath, string fromFile, string toPath)
{
YamlDocument meta = GetMeta(fromFile) ?? GenerateMeta(fromFile, toPath);
string guid = GetGuid(meta);
Directory.CreateDirectory(Path.Combine(tempPath, guid));
if (File.Exists(fromFile))
{
string assetPath = Path.Combine(tempPath, guid, "asset");
File.Copy(fromFile, assetPath);
}
string pathnamePath = Path.Combine(tempPath, guid, "pathname");
File.WriteAllText(pathnamePath, toPath);
string metaPath = Path.Combine(tempPath, guid, "asset.meta");
SaveMeta(metaPath, meta);
}
static YamlDocument GetMeta(string filename)
{
// do we have a .meta file?
string metaPath = filename + ".meta";
if (!File.Exists(metaPath))
return null;
using var reader = new StreamReader(metaPath);
var yaml = new YamlStream();
yaml.Load(reader);
return yaml.Documents[0];
}
static YamlDocument GenerateMeta(string fromFile, string toFile)
{
string guid = CreateGuid(toFile);
if (Directory.Exists(fromFile))
{
// this is a folder
return new YamlDocument(new YamlMappingNode
{
{"guid", guid},
{"fileFormatVersion", "2"},
{"folderAsset", "yes"}
});
}
else
{
// this is a file
return new YamlDocument(new YamlMappingNode
{
{"guid", guid},
{"fileFormatVersion", "2"}
});
}
}
static string GetGuid(YamlDocument meta)
{
var mapping = (YamlMappingNode)meta.RootNode;
var key = new YamlScalarNode("guid");
var value = (YamlScalarNode)mapping[key];
return value.Value;
}
static string CreateGuid(string input)
{
using (MD5 md5 = MD5.Create())
{
byte[] inputBytes = Encoding.Unicode.GetBytes(input);
byte[] hashBytes = md5.ComputeHash(inputBytes);
StringBuilder stringBuilder = new StringBuilder();
foreach (byte b in hashBytes)
{
stringBuilder.Append(b.ToString("X2"));
}
return stringBuilder.ToString();
}
}
static void SaveMeta(string metaPath, YamlDocument meta)
{
using (var writer = new StreamWriter(metaPath))
{
new YamlStream(meta).Save(writer, false);
}
var metaFile = new FileInfo(metaPath);
using FileStream metaFileStream = metaFile.Open(FileMode.Open);
metaFileStream.SetLength(metaFile.Length - 3 - Environment.NewLine.Length);
}
static void AddDependeciesFile(string tempPath)
{
string depenciesJson = "{\"dependencies\":{\"com.unity.nuget.newtonsoft-json\":\"3.0.0\"},\"testables\":[\"com.unity.test-framework.performance\"]}";
string depenciesPath = Path.Combine(tempPath, "packagemanagermanifest");
Directory.CreateDirectory(depenciesPath);
Console.WriteLine($"UnityPack: Creating dependency file at {Path.Combine(depenciesPath, "asset")}");
File.WriteAllText(Path.Combine(depenciesPath, "asset"), depenciesJson);
}
static void Compress(string outputFile, string tempPath)
{
Console.WriteLine($"UnityPack: Compressing from {tempPath} to {outputFile}");
using var stream = new FileStream(outputFile, FileMode.CreateNew);
using var zipStream = new GZipOutputStream(stream);
using var archive = TarArchive.CreateOutputTarArchive(zipStream);
archive.RootPath = tempPath.Replace('\\', '/');
Console.WriteLine($"UnityPack: RootPath: {archive.RootPath}");
AddFilesRecursive(archive, tempPath);
}
static void AddFilesRecursive(TarArchive archive, string tempPath)
{
string[] files = Directory.GetFiles(tempPath, "*", SearchOption.AllDirectories);
foreach (string filename in files)
{
var entry = TarEntry.CreateEntryFromFile(filename);
if (archive.RootPath != null && Path.IsPathRooted(filename))
entry.Name = Path.GetRelativePath(tempPath, filename);
entry.Name = entry.Name.Replace('\\', '/');
//Console.WriteLine($"UnityPack: Adding {filename} ({Path.IsPathRooted(filename)}) -> {entry.Name}");
archive.WriteEntry(entry, true);
}
}

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@ -20,10 +20,12 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v4
with:
dotnet-version: '3.1.100'
dotnet-version: '8.0.x'
- name: Install unity-packer
run: dotnet tool install -g unity-packer
- name: Install dotnet-script
run: |
dotnet tool install -g dotnet-script
dotnet script --version
- name: Setup Node.js
uses: actions/setup-node@v4
@ -38,6 +40,6 @@ jobs:
- name: Release
run: npx semantic-release
--debug true
--debug
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

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@ -47,6 +47,11 @@ plugins:
- - '@semantic-release/exec'
- prepareCmd: "rm -f -r Assets/Mirror/Tests && rm -f Assets/Mirror/Tests.meta"
# Remove EdgeGap Hosting folder so it's excluded from Unity package
# -f: force, -r: recursive
- - '@semantic-release/exec'
- prepareCmd: "rm -f -r Assets/Mirror/Hosting && rm -f Assets/Mirror/Hosting.meta"
# Move ScriptTemplates to Mirror folder so they're included in Unity package
# There's an editor script that moves them back to Assets when imported to Unity
- - '@semantic-release/exec'
@ -54,7 +59,7 @@ plugins:
# Create Unity package with Mirror, ScriptTemplates, and LICENSE
- - '@semantic-release/exec'
- prepareCmd: "unity-packer pack Mirror.unitypackage Assets/Mirror Assets/Mirror LICENSE Assets/Mirror/LICENSE"
- prepareCmd: "dotnet script .github/UnityPack.csx Mirror.unitypackage ${nextRelease.version} Assets/Mirror Assets/Mirror LICENSE Assets/Mirror/LICENSE"
# Create a new release on GitHub
- - '@semantic-release/github'