diff --git a/Assets/Mirror/Tests/Editor/NetworkIdentity/NetworkIdentitySerializationTests.cs b/Assets/Mirror/Tests/Editor/NetworkIdentity/NetworkIdentitySerializationTests.cs index 812dd960a..24367f2ef 100644 --- a/Assets/Mirror/Tests/Editor/NetworkIdentity/NetworkIdentitySerializationTests.cs +++ b/Assets/Mirror/Tests/Editor/NetworkIdentity/NetworkIdentitySerializationTests.cs @@ -33,7 +33,7 @@ public override void TearDown() // serialize -> deserialize. multiple components to be sure. // one for Owner, one for Observer [Test] - public void SerializeAndDeserializeAll() + public void SerializeServer_Spawn_OwnerAndObserver() { // need two of both versions so we can serialize -> deserialize CreateNetworkedAndSpawn( @@ -206,7 +206,7 @@ public void SerializationMismatch() // 0-dirty-mask. instead, we need to ensure it writes nothing. // too easy to miss, with too significant bandwidth implications. [Test] - public void SerializeServer_NotInitial_NotDirty_WritesNothing() + public void SerializeServer_Broadcast_NotInitial_NotDirty_WritesNothing() { // create spawned so that isServer/isClient is set properly CreateNetworkedAndSpawn(