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Prediction.CorrectHistory: reuse 'key'. same but cleaner.
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@ -183,7 +183,7 @@ public static T CorrectHistory<T>(
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//
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//
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// not saving it would also result in objects flying towards
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// not saving it would also result in objects flying towards
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// infinity when using sendInterval = 0.
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// infinity when using sendInterval = 0.
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stateHistory[entry.timestamp] = entry;
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stateHistory[key] = entry;
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// debug draw the corrected state
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// debug draw the corrected state
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// Debug.DrawLine(last.position, entry.position, Color.cyan, lineTime);
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// Debug.DrawLine(last.position, entry.position, Color.cyan, lineTime);
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