diff --git a/README.md b/README.md index f74e32ab2..b8106b301 100644 --- a/README.md +++ b/README.md @@ -25,7 +25,7 @@ What previously required **10.000** lines of code, now takes **1.000** lines of _Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._ ## Documentation -Check out our [Documentation](https://github.com/vis2k/Mirror/docs) and read the [Wiki](https://github.com/vis2k/Mirror/wiki). +Check out our [Documentation](https://vis2k.github.io/Mirror/) and read the [Wiki](https://github.com/vis2k/Mirror/wiki). The main difference is that you have to use `using Mirror;` instead of `using UnityEngine.Networking;` at the top of your scripts. diff --git a/appveyor.yml b/appveyor.yml index bcbb62fcf..1e4a6798a 100644 --- a/appveyor.yml +++ b/appveyor.yml @@ -46,11 +46,11 @@ after_test: Invoke-WebRequest -Uri 'https://codecov.io/bash' -OutFile codecov.sh bash codecov.sh -f "coverage.xml" -skip_commits: - files: - - '/*.md' - - '**/*.txt' - - '.gitignore' +#skip_commits: +# files: +# - '/*.md' +# - '**/*.txt' +# - '.gitignore' deploy: description: 'This is a bleeding edge release. BACKUP BEFORE USING THIS AUTOMATED BUILD\n$(APPVEYOR_REPO_COMMIT_MESSAGE)'