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TODO
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@ -1706,6 +1706,10 @@ static void Broadcast()
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{
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// send time for snapshot interpolation every sendInterval.
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// BroadcastToConnection() may not send if nothing is new.
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//
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// TODO non-headless servers don't set tick rate.
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// this would be sent every tick, which isn't necessary.
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// use accurateInterval or similar
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connection.Send(new TimeSnapshotMessage());
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// broadcast world state to this connection
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