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remove redundant array size spec
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1b81fea8ef
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@ -57,7 +57,7 @@ static CompilationFinishedHook()
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// IAssemblyResolver assemblyResolver = compilationExtension.GetAssemblyResolver(editor, file, null);
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// IAssemblyResolver assemblyResolver = compilationExtension.GetAssemblyResolver(editor, file, null);
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// but Weaver creates it's own if null, which is this one:
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// but Weaver creates it's own if null, which is this one:
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IAssemblyResolver assemblyResolver = new DefaultAssemblyResolver();
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IAssemblyResolver assemblyResolver = new DefaultAssemblyResolver();
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if (Program.Process(unityEngineCoreModuleDLL, mirrorRuntimeDll, outputDirectory, new string[1] { assemblyPath }, GetExtraAssemblyPaths(assemblyPath), assemblyResolver, Debug.LogWarning, Debug.LogError))
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if (Program.Process(unityEngineCoreModuleDLL, mirrorRuntimeDll, outputDirectory, new string[] { assemblyPath }, GetExtraAssemblyPaths(assemblyPath), assemblyResolver, Debug.LogWarning, Debug.LogError))
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{
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{
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Console.WriteLine("Weaving succeeded for: " + assemblyPath);
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Console.WriteLine("Weaving succeeded for: " + assemblyPath);
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}
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}
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