diff --git a/Assets/Mirror/Runtime/NetworkManager.cs b/Assets/Mirror/Runtime/NetworkManager.cs
index 93a396a91..3fb812456 100644
--- a/Assets/Mirror/Runtime/NetworkManager.cs
+++ b/Assets/Mirror/Runtime/NetworkManager.cs
@@ -280,8 +280,8 @@ void OnSceneLoaded(Scene scene, LoadSceneMode mode)
}
}
- // NetworkIdentity.UNetStaticUpdate is called from UnityEngine while LLAPI network is active.
- // If we want TCP then we need to call it manually. Probably best from NetworkManager, although this means that we can't use NetworkServer/NetworkClient without a NetworkManager invoking Update anymore.
+ // NetworkIdentity.UNetStaticUpdate is called from UnityEngine while LLAPI network is active.
+ // If we want TCP then we need to call it manually. Probably best from NetworkManager, although this means that we can't use NetworkServer/NetworkClient without a NetworkManager invoking Update anymore.
///
/// virtual so that inheriting classes' LateUpdate() can call base.LateUpdate() too
///