diff --git a/Assets/Mirror/Runtime/NetworkManager.cs b/Assets/Mirror/Runtime/NetworkManager.cs index 93a396a91..3fb812456 100644 --- a/Assets/Mirror/Runtime/NetworkManager.cs +++ b/Assets/Mirror/Runtime/NetworkManager.cs @@ -280,8 +280,8 @@ void OnSceneLoaded(Scene scene, LoadSceneMode mode) } } - // NetworkIdentity.UNetStaticUpdate is called from UnityEngine while LLAPI network is active. - // If we want TCP then we need to call it manually. Probably best from NetworkManager, although this means that we can't use NetworkServer/NetworkClient without a NetworkManager invoking Update anymore. + // NetworkIdentity.UNetStaticUpdate is called from UnityEngine while LLAPI network is active. + // If we want TCP then we need to call it manually. Probably best from NetworkManager, although this means that we can't use NetworkServer/NetworkClient without a NetworkManager invoking Update anymore. /// /// virtual so that inheriting classes' LateUpdate() can call base.LateUpdate() too ///