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Remove redundant parenthesis
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@ -1041,7 +1041,7 @@ void InterpolateTransformMode2D()
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if (m_InterpolateMovement != 0)
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{
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Vector2 oldVelocity = m_RigidBody2D.velocity;
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Vector2 newVelocity = (((Vector2)m_TargetSyncPosition - m_RigidBody2D.position)) * m_InterpolateMovement / GetNetworkSendInterval();
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Vector2 newVelocity = ((Vector2)m_TargetSyncPosition - m_RigidBody2D.position) * m_InterpolateMovement / GetNetworkSendInterval();
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if (!m_Grounded && newVelocity.y < 0)
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{
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newVelocity.y = oldVelocity.y;
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