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@ -36,10 +36,10 @@ _Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it
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* (built in) [UNET LLAPI](https://docs.unity3d.com/Manual/UNetUsingTransport.html): UDP
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* (built in) [Ninja.Websockets](https://github.com/ninjasource/Ninja.WebSockets): Websockets
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* (soon) Libuv: TCP powered by Node.js' native C networking
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* [LiteNetLib](https://github.com/MirrorNetworking/LiteNetLibTransport/) UDP
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* [Ignorance](https://github.com/SoftwareGuy/Ignorance/): ENET UDP
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* [Apathy](https://mirror-networking.com/apathy/): Native TCP
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* [FizzySteam](https://github.com/Raystorms/FizzySteamyMirror/): SteamNetwork
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* [Ignorance](https://github.com/SoftwareGuy/Ignorance/): ENET UDP
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* [LiteNetLib](https://github.com/MirrorNetworking/LiteNetLibTransport/) LiteNetLib UDP
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## Getting Started
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Download [Mirror on the Asset Store](https://assetstore.unity.com/packages/tools/network/mirror-129321), open one of the examples & press Play!
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